Definition at line 8 of file PostEffectsBase.cs.
 
  
  
      
        
          | virtual bool UnityStandardAssets.ImageEffects.PostEffectsBase.CheckResources  | 
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Reimplemented in UnityStandardAssets.ImageEffects.CameraMotionBlur, UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated, UnityStandardAssets.ImageEffects.Antialiasing, UnityStandardAssets.ImageEffects.Bloom, UnityStandardAssets.ImageEffects.BloomAndFlares, UnityStandardAssets.ImageEffects.ColorCorrectionCurves, UnityStandardAssets.ImageEffects.Tonemapping, UnityStandardAssets.ImageEffects.DepthOfField, UnityStandardAssets.ImageEffects.SunShafts, UnityStandardAssets.ImageEffects.BloomOptimized, UnityStandardAssets.ImageEffects.NoiseAndGrain, UnityStandardAssets.ImageEffects.TiltShift, UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration, UnityStandardAssets.ImageEffects.EdgeDetection, UnityStandardAssets.ImageEffects.BlurOptimized, UnityStandardAssets.ImageEffects.GlobalFog, UnityStandardAssets.ImageEffects.ScreenOverlay, UnityStandardAssets.ImageEffects.ContrastEnhance, UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance, UnityStandardAssets.ImageEffects.CreaseShading, UnityStandardAssets.ImageEffects.Fisheye, and UnityStandardAssets.ImageEffects.ColorCorrectionLookup.
Definition at line 79 of file PostEffectsBase.cs.
 
 
  
  
      
        
          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.CheckShader  | 
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          Shader  | 
          s | ) | 
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          | Material UnityStandardAssets.ImageEffects.PostEffectsBase.CheckShaderAndCreateMaterial  | 
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          Shader  | 
          s,  | 
         
        
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          Material  | 
          m2Create  | 
         
        
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.CheckSupport  | 
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.CheckSupport  | 
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          bool  | 
          needDepth | ) | 
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.CheckSupport  | 
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          bool  | 
          needDepth,  | 
         
        
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          bool  | 
          needHdr  | 
         
        
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          | Material UnityStandardAssets.ImageEffects.PostEffectsBase.CreateMaterial  | 
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          Shader  | 
          s,  | 
         
        
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          Material  | 
          m2Create  | 
         
        
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          | void UnityStandardAssets.ImageEffects.PostEffectsBase.DrawBorder  | 
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          RenderTexture  | 
          dest,  | 
         
        
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          Material  | 
          material  | 
         
        
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.Dx11Support  | 
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          | void UnityStandardAssets.ImageEffects.PostEffectsBase.NotSupported  | 
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          | void UnityStandardAssets.ImageEffects.PostEffectsBase.OnEnable  | 
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          | void UnityStandardAssets.ImageEffects.PostEffectsBase.ReportAutoDisable  | 
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          | void UnityStandardAssets.ImageEffects.PostEffectsBase.Start  | 
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.isSupported = true | 
         
       
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.supportDX11 = false | 
         
       
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          | bool UnityStandardAssets.ImageEffects.PostEffectsBase.supportHDRTextures = true | 
         
       
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The documentation for this class was generated from the following file: