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enum | TonemapperType {
TonemapperType.SimpleReinhard,
TonemapperType.UserCurve,
TonemapperType.Hable,
TonemapperType.Photographic,
TonemapperType.OptimizedHejiDawson,
TonemapperType.AdaptiveReinhard,
TonemapperType.AdaptiveReinhardAutoWhite
} |
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enum | AdaptiveTexSize {
AdaptiveTexSize.Square16 = 16,
AdaptiveTexSize.Square32 = 32,
AdaptiveTexSize.Square64 = 64,
AdaptiveTexSize.Square128 = 128,
AdaptiveTexSize.Square256 = 256,
AdaptiveTexSize.Square512 = 512,
AdaptiveTexSize.Square1024 = 1024
} |
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Definition at line 9 of file Tonemapping.cs.
Enumerator |
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Square16 |
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Square32 |
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Square64 |
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Square128 |
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Square256 |
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Square512 |
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Square1024 |
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Definition at line 22 of file Tonemapping.cs.
Enumerator |
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SimpleReinhard |
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UserCurve |
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Hable |
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Photographic |
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OptimizedHejiDawson |
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AdaptiveReinhard |
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AdaptiveReinhardAutoWhite |
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Definition at line 11 of file Tonemapping.cs.
override bool UnityStandardAssets.ImageEffects.Tonemapping.CheckResources |
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virtual |
bool UnityStandardAssets.ImageEffects.Tonemapping.CreateInternalRenderTexture |
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private |
void UnityStandardAssets.ImageEffects.Tonemapping.OnDisable |
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private |
void UnityStandardAssets.ImageEffects.Tonemapping.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
float UnityStandardAssets.ImageEffects.Tonemapping.UpdateCurve |
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float UnityStandardAssets.ImageEffects.Tonemapping.adaptionSpeed = 1.5f |
Texture2D UnityStandardAssets.ImageEffects.Tonemapping.curveTex = null |
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private |
float UnityStandardAssets.ImageEffects.Tonemapping.exposureAdjustment = 1.5f |
float UnityStandardAssets.ImageEffects.Tonemapping.middleGrey = 0.4f |
AnimationCurve UnityStandardAssets.ImageEffects.Tonemapping.remapCurve |
RenderTexture UnityStandardAssets.ImageEffects.Tonemapping.rt = null |
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private |
RenderTextureFormat UnityStandardAssets.ImageEffects.Tonemapping.rtFormat = RenderTextureFormat.ARGBHalf |
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private |
Material UnityStandardAssets.ImageEffects.Tonemapping.tonemapMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.Tonemapping.tonemapper = null |
bool UnityStandardAssets.ImageEffects.Tonemapping.validRenderTextureFormat = true |
float UnityStandardAssets.ImageEffects.Tonemapping.white = 2.0f |
The documentation for this class was generated from the following file: