|
| enum | TonemapperType {
TonemapperType.SimpleReinhard,
TonemapperType.UserCurve,
TonemapperType.Hable,
TonemapperType.Photographic,
TonemapperType.OptimizedHejiDawson,
TonemapperType.AdaptiveReinhard,
TonemapperType.AdaptiveReinhardAutoWhite
} |
| |
| enum | AdaptiveTexSize {
AdaptiveTexSize.Square16 = 16,
AdaptiveTexSize.Square32 = 32,
AdaptiveTexSize.Square64 = 64,
AdaptiveTexSize.Square128 = 128,
AdaptiveTexSize.Square256 = 256,
AdaptiveTexSize.Square512 = 512,
AdaptiveTexSize.Square1024 = 1024
} |
| |
Definition at line 9 of file Tonemapping.cs.
| Enumerator |
|---|
| Square16 |
|
| Square32 |
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| Square64 |
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| Square128 |
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| Square256 |
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| Square512 |
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| Square1024 |
|
Definition at line 22 of file Tonemapping.cs.
| Enumerator |
|---|
| SimpleReinhard |
|
| UserCurve |
|
| Hable |
|
| Photographic |
|
| OptimizedHejiDawson |
|
| AdaptiveReinhard |
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| AdaptiveReinhardAutoWhite |
|
Definition at line 11 of file Tonemapping.cs.
| override bool UnityStandardAssets.ImageEffects.Tonemapping.CheckResources |
( |
| ) |
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virtual |
| bool UnityStandardAssets.ImageEffects.Tonemapping.CreateInternalRenderTexture |
( |
| ) |
|
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private |
| void UnityStandardAssets.ImageEffects.Tonemapping.OnDisable |
( |
| ) |
|
|
private |
| void UnityStandardAssets.ImageEffects.Tonemapping.OnRenderImage |
( |
RenderTexture |
source, |
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|
RenderTexture |
destination |
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) |
| |
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private |
| float UnityStandardAssets.ImageEffects.Tonemapping.UpdateCurve |
( |
| ) |
|
| float UnityStandardAssets.ImageEffects.Tonemapping.adaptionSpeed = 1.5f |
| Texture2D UnityStandardAssets.ImageEffects.Tonemapping.curveTex = null |
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private |
| float UnityStandardAssets.ImageEffects.Tonemapping.exposureAdjustment = 1.5f |
| float UnityStandardAssets.ImageEffects.Tonemapping.middleGrey = 0.4f |
| AnimationCurve UnityStandardAssets.ImageEffects.Tonemapping.remapCurve |
| RenderTexture UnityStandardAssets.ImageEffects.Tonemapping.rt = null |
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private |
| RenderTextureFormat UnityStandardAssets.ImageEffects.Tonemapping.rtFormat = RenderTextureFormat.ARGBHalf |
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private |
| Material UnityStandardAssets.ImageEffects.Tonemapping.tonemapMaterial = null |
|
private |
| Shader UnityStandardAssets.ImageEffects.Tonemapping.tonemapper = null |
| bool UnityStandardAssets.ImageEffects.Tonemapping.validRenderTextureFormat = true |
| float UnityStandardAssets.ImageEffects.Tonemapping.white = 2.0f |
The documentation for this class was generated from the following file: