Definition at line 9 of file CameraMotionBlur.cs.
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CameraMotion |
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LocalBlur |
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Reconstruction |
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ReconstructionDX11 |
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ReconstructionDisc |
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Definition at line 14 of file CameraMotionBlur.cs.
void UnityStandardAssets.ImageEffects.CameraMotionBlur.CalculateViewProjection |
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override bool UnityStandardAssets.ImageEffects.CameraMotionBlur.CheckResources |
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static int UnityStandardAssets.ImageEffects.CameraMotionBlur.divRoundUp |
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Camera UnityStandardAssets.ImageEffects.CameraMotionBlur.GetTmpCam |
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void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnDisable |
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void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnEnable |
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void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnRenderImage |
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void UnityStandardAssets.ImageEffects.CameraMotionBlur.Remember |
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new void UnityStandardAssets.ImageEffects.CameraMotionBlur.Start |
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void UnityStandardAssets.ImageEffects.CameraMotionBlur.StartFrame |
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Camera UnityStandardAssets.ImageEffects.CameraMotionBlur._camera |
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Matrix4x4 UnityStandardAssets.ImageEffects.CameraMotionBlur.currentViewProjMat |
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Material UnityStandardAssets.ImageEffects.CameraMotionBlur.dx11MotionBlurMaterial = null |
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Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.dx11MotionBlurShader |
LayerMask UnityStandardAssets.ImageEffects.CameraMotionBlur.excludeLayers = 0 |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.jitter = 0.05f |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.MAX_RADIUS = 10.0f |
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float UnityStandardAssets.ImageEffects.CameraMotionBlur.maxVelocity = 8.0f |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.minVelocity = 0.1f |
Material UnityStandardAssets.ImageEffects.CameraMotionBlur.motionBlurMaterial = null |
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float UnityStandardAssets.ImageEffects.CameraMotionBlur.movementScale = 0.0f |
Texture2D UnityStandardAssets.ImageEffects.CameraMotionBlur.noiseTexture = null |
int UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameCount |
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Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameForward = Vector3.forward |
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Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFramePos = Vector3.zero |
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Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameUp = Vector3.up |
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bool UnityStandardAssets.ImageEffects.CameraMotionBlur.preview = false |
Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.previewScale = Vector3.one |
Matrix4x4 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevViewProjMat |
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Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.replacementClear |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.rotationScale = 1.0f |
Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.shader |
bool UnityStandardAssets.ImageEffects.CameraMotionBlur.showVelocity = false |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.showVelocityScale = 1.0f |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.softZDistance = 0.005f |
GameObject UnityStandardAssets.ImageEffects.CameraMotionBlur.tmpCam = null |
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int UnityStandardAssets.ImageEffects.CameraMotionBlur.velocityDownsample = 1 |
float UnityStandardAssets.ImageEffects.CameraMotionBlur.velocityScale = 0.375f |
bool UnityStandardAssets.ImageEffects.CameraMotionBlur.wasActive |
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The documentation for this class was generated from the following file: