Definition at line 9 of file CameraMotionBlur.cs.
 
| Enumerator | 
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| CameraMotion  | 
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| LocalBlur  | 
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| Reconstruction  | 
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| ReconstructionDX11  | 
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| ReconstructionDisc  | 
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Definition at line 14 of file CameraMotionBlur.cs.
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.CalculateViewProjection  | 
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          | override bool UnityStandardAssets.ImageEffects.CameraMotionBlur.CheckResources  | 
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          | static int UnityStandardAssets.ImageEffects.CameraMotionBlur.divRoundUp  | 
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          | Camera UnityStandardAssets.ImageEffects.CameraMotionBlur.GetTmpCam  | 
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          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnDisable  | 
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          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnEnable  | 
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          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.OnRenderImage  | 
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          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.Remember  | 
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          | new void UnityStandardAssets.ImageEffects.CameraMotionBlur.Start  | 
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          | void UnityStandardAssets.ImageEffects.CameraMotionBlur.StartFrame  | 
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          | Camera UnityStandardAssets.ImageEffects.CameraMotionBlur._camera | 
         
       
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          | Matrix4x4 UnityStandardAssets.ImageEffects.CameraMotionBlur.currentViewProjMat | 
         
       
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          | Material UnityStandardAssets.ImageEffects.CameraMotionBlur.dx11MotionBlurMaterial = null | 
         
       
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          | Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.dx11MotionBlurShader | 
        
      
 
 
      
        
          | LayerMask UnityStandardAssets.ImageEffects.CameraMotionBlur.excludeLayers = 0 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.jitter = 0.05f | 
        
      
 
 
  
  
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.MAX_RADIUS = 10.0f | 
         
       
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          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.maxVelocity = 8.0f | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.minVelocity = 0.1f | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.CameraMotionBlur.motionBlurMaterial = null | 
         
       
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          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.movementScale = 0.0f | 
        
      
 
 
      
        
          | Texture2D UnityStandardAssets.ImageEffects.CameraMotionBlur.noiseTexture = null | 
        
      
 
 
  
  
      
        
          | int UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameCount | 
         
       
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          | Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameForward = Vector3.forward | 
         
       
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          | Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFramePos = Vector3.zero | 
         
       
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          | Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevFrameUp = Vector3.up | 
         
       
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          | bool UnityStandardAssets.ImageEffects.CameraMotionBlur.preview = false | 
        
      
 
 
      
        
          | Vector3 UnityStandardAssets.ImageEffects.CameraMotionBlur.previewScale = Vector3.one | 
        
      
 
 
  
  
      
        
          | Matrix4x4 UnityStandardAssets.ImageEffects.CameraMotionBlur.prevViewProjMat | 
         
       
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          | Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.replacementClear | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.rotationScale = 1.0f | 
        
      
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.CameraMotionBlur.shader | 
        
      
 
 
      
        
          | bool UnityStandardAssets.ImageEffects.CameraMotionBlur.showVelocity = false | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.showVelocityScale = 1.0f | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.softZDistance = 0.005f | 
        
      
 
 
  
  
      
        
          | GameObject UnityStandardAssets.ImageEffects.CameraMotionBlur.tmpCam = null | 
         
       
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          | int UnityStandardAssets.ImageEffects.CameraMotionBlur.velocityDownsample = 1 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.CameraMotionBlur.velocityScale = 0.375f | 
        
      
 
 
  
  
      
        
          | bool UnityStandardAssets.ImageEffects.CameraMotionBlur.wasActive | 
         
       
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The documentation for this class was generated from the following file: