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void | CreateMaterials () |
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void | OnDisable () |
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void | OnEnable () |
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float | FocalDistance01 (float worldDist) |
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int | GetDividerBasedOnQuality () |
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int | GetLowResolutionDividerBasedOnQuality (int baseDivider) |
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void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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void | Blur (RenderTexture from, RenderTexture to, DofBlurriness iterations, int blurPass, float spread) |
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void | BlurFg (RenderTexture from, RenderTexture to, DofBlurriness iterations, int blurPass, float spread) |
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void | BlurHex (RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp) |
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void | Downsample (RenderTexture from, RenderTexture to) |
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void | AddBokeh (RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget) |
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void | ReleaseTextures () |
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void | AllocateTextures (bool blurForeground, RenderTexture source, int divider, int lowTexDivider) |
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Definition at line 9 of file DepthOfFieldDeprecated.cs.
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.AddBokeh |
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RenderTexture |
bokehInfo, |
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RenderTexture |
tempTex, |
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RenderTexture |
finalTarget |
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) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.AllocateTextures |
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bool |
blurForeground, |
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RenderTexture |
source, |
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int |
divider, |
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int |
lowTexDivider |
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) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.Blur |
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RenderTexture |
from, |
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RenderTexture |
to, |
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DofBlurriness |
iterations, |
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int |
blurPass, |
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float |
spread |
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) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.BlurFg |
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RenderTexture |
from, |
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RenderTexture |
to, |
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DofBlurriness |
iterations, |
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int |
blurPass, |
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float |
spread |
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) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.BlurHex |
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RenderTexture |
from, |
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RenderTexture |
to, |
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int |
blurPass, |
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float |
spread, |
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RenderTexture |
tmp |
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) |
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private |
override bool UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.CheckResources |
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virtual |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.CreateMaterials |
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| ) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.Downsample |
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RenderTexture |
from, |
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RenderTexture |
to |
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) |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.FocalDistance01 |
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float |
worldDist | ) |
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private |
int UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.GetDividerBasedOnQuality |
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| ) |
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private |
int UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.GetLowResolutionDividerBasedOnQuality |
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int |
baseDivider | ) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.OnDisable |
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| ) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.OnEnable |
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| ) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.ReleaseTextures |
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| ) |
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private |
Camera UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated._camera |
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private |
bool UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokeh = false |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.BOKEH_EXTRA_BLUR = 2.0f |
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staticprivate |
int UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehDownsample = 1 |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehIntensity = 0.15f |
Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehMaterial |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehScale = 2.4f |
Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehShader |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehSource = null |
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private |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehSource2 = null |
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private |
bool UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehSupport = true |
Texture2D UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehTexture |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehThresholdContrast = 0.1f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.bokehThresholdLuminance = 0.55f |
Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.dofBlurMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.dofBlurShader |
Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.dofMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.dofShader |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.finalDefocus = null |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalDistance01 = 0.1f |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalEndCurve = 2.0f |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalPoint = 1.0f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalSize = 0.0f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalStartCurve = 2.0f |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalZDistance = 0.0f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalZEndCurve = 1.0f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.focalZStartCurve = 1.0f |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.foregroundBlurExtrude = 1.15f |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.foregroundTexture = null |
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private |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.lowRezWorkTexture = null |
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private |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.maxBlurSpread = 1.75f |
RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.mediumRezWorkTexture = null |
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private |
Transform UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.objectFocus = null |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.oneOverBaseSize = 1.0f / 512.0f |
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private |
bool UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.simpleTweakMode = true |
int UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.SMOOTH_DOWNSAMPLE_PASS = 6 |
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staticprivate |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.smoothness = 0.5f |
bool UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.visualize = false |
float UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.widthOverHeight = 1.25f |
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private |
The documentation for this class was generated from the following file: