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UnityStandardAssets.ImageEffects.Fisheye Class Reference
+ Inheritance diagram for UnityStandardAssets.ImageEffects.Fisheye:
+ Collaboration diagram for UnityStandardAssets.ImageEffects.Fisheye:

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

float strengthX = 0.05f
 
float strengthY = 0.05f
 
Shader fishEyeShader = null
 

Private Member Functions

void OnRenderImage (RenderTexture source, RenderTexture destination)
 

Private Attributes

Material fisheyeMaterial = null
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file Fisheye.cs.

Member Function Documentation

override bool UnityStandardAssets.ImageEffects.Fisheye.CheckResources ( )
virtual

Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.

Definition at line 20 of file Fisheye.cs.

void UnityStandardAssets.ImageEffects.Fisheye.OnRenderImage ( RenderTexture  source,
RenderTexture  destination 
)
private

Definition at line 30 of file Fisheye.cs.

Member Data Documentation

Material UnityStandardAssets.ImageEffects.Fisheye.fisheyeMaterial = null
private

Definition at line 17 of file Fisheye.cs.

Shader UnityStandardAssets.ImageEffects.Fisheye.fishEyeShader = null

Definition at line 16 of file Fisheye.cs.

float UnityStandardAssets.ImageEffects.Fisheye.strengthX = 0.05f

Definition at line 12 of file Fisheye.cs.

float UnityStandardAssets.ImageEffects.Fisheye.strengthY = 0.05f

Definition at line 14 of file Fisheye.cs.


The documentation for this class was generated from the following file: