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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Public Member Functions | |
override bool | CheckResources () |
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bool | Dx11Support () |
Public Attributes | |
float | strengthX = 0.05f |
float | strengthY = 0.05f |
Shader | fishEyeShader = null |
Private Member Functions | |
void | OnRenderImage (RenderTexture source, RenderTexture destination) |
Private Attributes | |
Material | fisheyeMaterial = null |
Additional Inherited Members | |
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Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
Material | CreateMaterial (Shader s, Material m2Create) |
bool | CheckSupport () |
void | Start () |
bool | CheckSupport (bool needDepth) |
bool | CheckSupport (bool needDepth, bool needHdr) |
void | ReportAutoDisable () |
void | NotSupported () |
void | DrawBorder (RenderTexture dest, Material material) |
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bool | supportHDRTextures = true |
bool | supportDX11 = false |
bool | isSupported = true |
Definition at line 9 of file Fisheye.cs.
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virtual |
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.
Definition at line 20 of file Fisheye.cs.
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private |
Definition at line 30 of file Fisheye.cs.
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private |
Definition at line 17 of file Fisheye.cs.
Shader UnityStandardAssets.ImageEffects.Fisheye.fishEyeShader = null |
Definition at line 16 of file Fisheye.cs.
float UnityStandardAssets.ImageEffects.Fisheye.strengthX = 0.05f |
Definition at line 12 of file Fisheye.cs.
float UnityStandardAssets.ImageEffects.Fisheye.strengthY = 0.05f |
Definition at line 14 of file Fisheye.cs.