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| TweakMode34 | tweakMode = 0 |
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| BloomScreenBlendMode | screenBlendMode = BloomScreenBlendMode.Add |
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| HDRBloomMode | hdr = HDRBloomMode.Auto |
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| float | sepBlurSpread = 1.5f |
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| float | useSrcAlphaAsMask = 0.5f |
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| float | bloomIntensity = 1.0f |
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| float | bloomThreshold = 0.5f |
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| int | bloomBlurIterations = 2 |
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| bool | lensflares = false |
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| int | hollywoodFlareBlurIterations = 2 |
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| LensflareStyle34 | lensflareMode = (LensflareStyle34)1 |
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| float | hollyStretchWidth = 3.5f |
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| float | lensflareIntensity = 1.0f |
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| float | lensflareThreshold = 0.3f |
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| Color | flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f) |
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| Color | flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f) |
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| Color | flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f) |
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| Color | flareColorD = new Color(0.8f, 0.4f, 0.0f, 0.75f) |
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| Texture2D | lensFlareVignetteMask |
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| Shader | lensFlareShader |
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| Shader | vignetteShader |
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| Shader | separableBlurShader |
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| Shader | addBrightStuffOneOneShader |
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| Shader | screenBlendShader |
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| Shader | hollywoodFlaresShader |
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| Shader | brightPassFilterShader |
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| void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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| void | AddTo (float intensity_, RenderTexture from, RenderTexture to) |
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| void | BlendFlares (RenderTexture from, RenderTexture to) |
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| void | BrightFilter (float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to) |
| |
| void | Vignette (float amount, RenderTexture from, RenderTexture to) |
| |
Definition at line 35 of file BloomAndFlares.cs.
| void UnityStandardAssets.ImageEffects.BloomAndFlares.AddTo |
( |
float |
intensity_, |
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RenderTexture |
from, |
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|
RenderTexture |
to |
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) |
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private |
| void UnityStandardAssets.ImageEffects.BloomAndFlares.BlendFlares |
( |
RenderTexture |
from, |
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RenderTexture |
to |
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) |
| |
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private |
| void UnityStandardAssets.ImageEffects.BloomAndFlares.BrightFilter |
( |
float |
thresh, |
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float |
useAlphaAsMask, |
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|
RenderTexture |
from, |
|
|
RenderTexture |
to |
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) |
| |
|
private |
| override bool UnityStandardAssets.ImageEffects.BloomAndFlares.CheckResources |
( |
| ) |
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virtual |
| void UnityStandardAssets.ImageEffects.BloomAndFlares.OnRenderImage |
( |
RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
| void UnityStandardAssets.ImageEffects.BloomAndFlares.Vignette |
( |
float |
amount, |
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|
RenderTexture |
from, |
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|
RenderTexture |
to |
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) |
| |
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private |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.addBrightStuffBlendOneOneMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.addBrightStuffOneOneShader |
| int UnityStandardAssets.ImageEffects.BloomAndFlares.bloomBlurIterations = 2 |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.bloomIntensity = 1.0f |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.bloomThreshold = 0.5f |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.brightPassFilterMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.brightPassFilterShader |
| bool UnityStandardAssets.ImageEffects.BloomAndFlares.doHdr = false |
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private |
| Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorD = new Color(0.8f, 0.4f, 0.0f, 0.75f) |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.hollyStretchWidth = 3.5f |
| int UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlareBlurIterations = 2 |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlaresMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlaresShader |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.lensflareIntensity = 1.0f |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareMaterial |
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private |
| bool UnityStandardAssets.ImageEffects.BloomAndFlares.lensflares = false |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareShader |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.lensflareThreshold = 0.3f |
| Texture2D UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareVignetteMask |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.screenBlend |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.screenBlendShader |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.separableBlurMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.separableBlurShader |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.sepBlurSpread = 1.5f |
| TweakMode34 UnityStandardAssets.ImageEffects.BloomAndFlares.tweakMode = 0 |
| float UnityStandardAssets.ImageEffects.BloomAndFlares.useSrcAlphaAsMask = 0.5f |
| Material UnityStandardAssets.ImageEffects.BloomAndFlares.vignetteMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.BloomAndFlares.vignetteShader |
The documentation for this class was generated from the following file: