| 
| TweakMode34  | tweakMode = 0 | 
|   | 
| BloomScreenBlendMode  | screenBlendMode = BloomScreenBlendMode.Add | 
|   | 
| HDRBloomMode  | hdr = HDRBloomMode.Auto | 
|   | 
| float  | sepBlurSpread = 1.5f | 
|   | 
| float  | useSrcAlphaAsMask = 0.5f | 
|   | 
| float  | bloomIntensity = 1.0f | 
|   | 
| float  | bloomThreshold = 0.5f | 
|   | 
| int  | bloomBlurIterations = 2 | 
|   | 
| bool  | lensflares = false | 
|   | 
| int  | hollywoodFlareBlurIterations = 2 | 
|   | 
| LensflareStyle34  | lensflareMode = (LensflareStyle34)1 | 
|   | 
| float  | hollyStretchWidth = 3.5f | 
|   | 
| float  | lensflareIntensity = 1.0f | 
|   | 
| float  | lensflareThreshold = 0.3f | 
|   | 
| Color  | flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorD = new Color(0.8f, 0.4f, 0.0f, 0.75f) | 
|   | 
| Texture2D  | lensFlareVignetteMask | 
|   | 
| Shader  | lensFlareShader | 
|   | 
| Shader  | vignetteShader | 
|   | 
| Shader  | separableBlurShader | 
|   | 
| Shader  | addBrightStuffOneOneShader | 
|   | 
| Shader  | screenBlendShader | 
|   | 
| Shader  | hollywoodFlaresShader | 
|   | 
| Shader  | brightPassFilterShader | 
|   | 
 | 
| void  | OnRenderImage (RenderTexture source, RenderTexture destination) | 
|   | 
| void  | AddTo (float intensity_, RenderTexture from, RenderTexture to) | 
|   | 
| void  | BlendFlares (RenderTexture from, RenderTexture to) | 
|   | 
| void  | BrightFilter (float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to) | 
|   | 
| void  | Vignette (float amount, RenderTexture from, RenderTexture to) | 
|   | 
Definition at line 35 of file BloomAndFlares.cs.
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.BloomAndFlares.AddTo  | 
          ( | 
          float  | 
          intensity_,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.BloomAndFlares.BlendFlares  | 
          ( | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.BloomAndFlares.BrightFilter  | 
          ( | 
          float  | 
          thresh,  | 
         
        
           | 
           | 
          float  | 
          useAlphaAsMask,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | override bool UnityStandardAssets.ImageEffects.BloomAndFlares.CheckResources  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.BloomAndFlares.OnRenderImage  | 
          ( | 
          RenderTexture  | 
          source,  | 
         
        
           | 
           | 
          RenderTexture  | 
          destination  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.BloomAndFlares.Vignette  | 
          ( | 
          float  | 
          amount,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.addBrightStuffBlendOneOneMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.addBrightStuffOneOneShader | 
        
      
 
 
      
        
          | int UnityStandardAssets.ImageEffects.BloomAndFlares.bloomBlurIterations = 2 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.bloomIntensity = 1.0f | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.bloomThreshold = 0.5f | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.brightPassFilterMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.brightPassFilterShader | 
        
      
 
 
  
  
      
        
          | bool UnityStandardAssets.ImageEffects.BloomAndFlares.doHdr = false | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.BloomAndFlares.flareColorD = new Color(0.8f, 0.4f, 0.0f, 0.75f) | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.hollyStretchWidth = 3.5f | 
        
      
 
 
      
        
          | int UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlareBlurIterations = 2 | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlaresMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.hollywoodFlaresShader | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.lensflareIntensity = 1.0f | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | bool UnityStandardAssets.ImageEffects.BloomAndFlares.lensflares = false | 
        
      
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareShader | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.lensflareThreshold = 0.3f | 
        
      
 
 
      
        
          | Texture2D UnityStandardAssets.ImageEffects.BloomAndFlares.lensFlareVignetteMask | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.screenBlend | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.screenBlendShader | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.separableBlurMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.separableBlurShader | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.sepBlurSpread = 1.5f | 
        
      
 
 
      
        
          | TweakMode34 UnityStandardAssets.ImageEffects.BloomAndFlares.tweakMode = 0 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.BloomAndFlares.useSrcAlphaAsMask = 0.5f | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.BloomAndFlares.vignetteMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.BloomAndFlares.vignetteShader | 
        
      
 
 
The documentation for this class was generated from the following file: