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void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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Definition at line 9 of file CreaseShading.cs.
override bool UnityStandardAssets.ImageEffects.CreaseShading.CheckResources |
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virtual |
void UnityStandardAssets.ImageEffects.CreaseShading.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
Material UnityStandardAssets.ImageEffects.CreaseShading.blurMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.CreaseShading.blurShader = null |
Material UnityStandardAssets.ImageEffects.CreaseShading.creaseApplyMaterial = null |
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Shader UnityStandardAssets.ImageEffects.CreaseShading.creaseApplyShader = null |
Material UnityStandardAssets.ImageEffects.CreaseShading.depthFetchMaterial = null |
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Shader UnityStandardAssets.ImageEffects.CreaseShading.depthFetchShader = null |
float UnityStandardAssets.ImageEffects.CreaseShading.intensity = 0.5f |
int UnityStandardAssets.ImageEffects.CreaseShading.softness = 1 |
float UnityStandardAssets.ImageEffects.CreaseShading.spread = 1.0f |
The documentation for this class was generated from the following file: