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    UnityMol
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 Inheritance diagram for UnityStandardAssets.ImageEffects.NoiseAndGrain:
 Collaboration diagram for UnityStandardAssets.ImageEffects.NoiseAndGrain:Public Member Functions | |
| override bool | CheckResources () | 
  Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| bool | Dx11Support () | 
Public Attributes | |
| float | intensityMultiplier = 0.25f | 
| float | generalIntensity = 0.5f | 
| float | blackIntensity = 1.0f | 
| float | whiteIntensity = 1.0f | 
| float | midGrey = 0.2f | 
| bool | dx11Grain = false | 
| float | softness = 0.0f | 
| bool | monochrome = false | 
| Vector3 | intensities = new Vector3(1.0f, 1.0f, 1.0f) | 
| Vector3 | tiling = new Vector3(64.0f, 64.0f, 64.0f) | 
| float | monochromeTiling = 64.0f | 
| FilterMode | filterMode = FilterMode.Bilinear | 
| Texture2D | noiseTexture | 
| Shader | noiseShader | 
| Shader | dx11NoiseShader | 
Private Member Functions | |
| void | OnRenderImage (RenderTexture source, RenderTexture destination) | 
Static Private Member Functions | |
| static void | DrawNoiseQuadGrid (RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr) | 
Private Attributes | |
| Material | noiseMaterial = null | 
| Material | dx11NoiseMaterial = null | 
Static Private Attributes | |
| static float | TILE_AMOUNT = 64.0f | 
Additional Inherited Members | |
  Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) | 
| Material | CreateMaterial (Shader s, Material m2Create) | 
| bool | CheckSupport () | 
| void | Start () | 
| bool | CheckSupport (bool needDepth) | 
| bool | CheckSupport (bool needDepth, bool needHdr) | 
| void | ReportAutoDisable () | 
| void | NotSupported () | 
| void | DrawBorder (RenderTexture dest, Material material) | 
  Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| bool | supportHDRTextures = true | 
| bool | supportDX11 = false | 
| bool | isSupported = true | 
Definition at line 10 of file NoiseAndGrain.cs.
      
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  virtual | 
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.
Definition at line 41 of file NoiseAndGrain.cs.
      
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  staticprivate | 
Definition at line 122 of file NoiseAndGrain.cs.
      
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  private | 
Definition at line 60 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.blackIntensity = 1.0f | 
Definition at line 16 of file NoiseAndGrain.cs.
| bool UnityStandardAssets.ImageEffects.NoiseAndGrain.dx11Grain = false | 
Definition at line 20 of file NoiseAndGrain.cs.
      
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  private | 
Definition at line 36 of file NoiseAndGrain.cs.
| Shader UnityStandardAssets.ImageEffects.NoiseAndGrain.dx11NoiseShader | 
Definition at line 35 of file NoiseAndGrain.cs.
| FilterMode UnityStandardAssets.ImageEffects.NoiseAndGrain.filterMode = FilterMode.Bilinear | 
Definition at line 28 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.generalIntensity = 0.5f | 
Definition at line 15 of file NoiseAndGrain.cs.
| Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain.intensities = new Vector3(1.0f, 1.0f, 1.0f) | 
Definition at line 24 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.intensityMultiplier = 0.25f | 
Definition at line 13 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.midGrey = 0.2f | 
Definition at line 18 of file NoiseAndGrain.cs.
| bool UnityStandardAssets.ImageEffects.NoiseAndGrain.monochrome = false | 
Definition at line 22 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.monochromeTiling = 64.0f | 
Definition at line 26 of file NoiseAndGrain.cs.
      
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  private | 
Definition at line 33 of file NoiseAndGrain.cs.
| Shader UnityStandardAssets.ImageEffects.NoiseAndGrain.noiseShader | 
Definition at line 32 of file NoiseAndGrain.cs.
| Texture2D UnityStandardAssets.ImageEffects.NoiseAndGrain.noiseTexture | 
Definition at line 30 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.softness = 0.0f | 
Definition at line 21 of file NoiseAndGrain.cs.
      
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  staticprivate | 
Definition at line 38 of file NoiseAndGrain.cs.
| Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain.tiling = new Vector3(64.0f, 64.0f, 64.0f) | 
Definition at line 25 of file NoiseAndGrain.cs.
| float UnityStandardAssets.ImageEffects.NoiseAndGrain.whiteIntensity = 1.0f | 
Definition at line 17 of file NoiseAndGrain.cs.