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void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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static void | DrawNoiseQuadGrid (RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr) |
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Definition at line 10 of file NoiseAndGrain.cs.
override bool UnityStandardAssets.ImageEffects.NoiseAndGrain.CheckResources |
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virtual |
static void UnityStandardAssets.ImageEffects.NoiseAndGrain.DrawNoiseQuadGrid |
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RenderTexture |
source, |
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RenderTexture |
dest, |
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Material |
fxMaterial, |
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Texture2D |
noise, |
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int |
passNr |
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staticprivate |
void UnityStandardAssets.ImageEffects.NoiseAndGrain.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.blackIntensity = 1.0f |
bool UnityStandardAssets.ImageEffects.NoiseAndGrain.dx11Grain = false |
Material UnityStandardAssets.ImageEffects.NoiseAndGrain.dx11NoiseMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.NoiseAndGrain.dx11NoiseShader |
FilterMode UnityStandardAssets.ImageEffects.NoiseAndGrain.filterMode = FilterMode.Bilinear |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.generalIntensity = 0.5f |
Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain.intensities = new Vector3(1.0f, 1.0f, 1.0f) |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.intensityMultiplier = 0.25f |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.midGrey = 0.2f |
bool UnityStandardAssets.ImageEffects.NoiseAndGrain.monochrome = false |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.monochromeTiling = 64.0f |
Material UnityStandardAssets.ImageEffects.NoiseAndGrain.noiseMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.NoiseAndGrain.noiseShader |
Texture2D UnityStandardAssets.ImageEffects.NoiseAndGrain.noiseTexture |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.softness = 0.0f |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.TILE_AMOUNT = 64.0f |
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staticprivate |
Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain.tiling = new Vector3(64.0f, 64.0f, 64.0f) |
float UnityStandardAssets.ImageEffects.NoiseAndGrain.whiteIntensity = 1.0f |
The documentation for this class was generated from the following file: