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| TweakMode | tweakMode = 0 |
| |
| BloomScreenBlendMode | screenBlendMode = BloomScreenBlendMode.Add |
| |
| HDRBloomMode | hdr = HDRBloomMode.Auto |
| |
| float | sepBlurSpread = 2.5f |
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| BloomQuality | quality = BloomQuality.High |
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| float | bloomIntensity = 0.5f |
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| float | bloomThreshold = 0.5f |
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| Color | bloomThresholdColor = Color.white |
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| int | bloomBlurIterations = 2 |
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| int | hollywoodFlareBlurIterations = 2 |
| |
| float | flareRotation = 0.0f |
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| LensFlareStyle | lensflareMode = (LensFlareStyle) 1 |
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| float | hollyStretchWidth = 2.5f |
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| float | lensflareIntensity = 0.0f |
| |
| float | lensflareThreshold = 0.3f |
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| float | lensFlareSaturation = 0.75f |
| |
| Color | flareColorA = new Color (0.4f, 0.4f, 0.8f, 0.75f) |
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| Color | flareColorB = new Color (0.4f, 0.8f, 0.8f, 0.75f) |
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| Color | flareColorC = new Color (0.8f, 0.4f, 0.8f, 0.75f) |
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| Color | flareColorD = new Color (0.8f, 0.4f, 0.0f, 0.75f) |
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| Texture2D | lensFlareVignetteMask |
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| Shader | lensFlareShader |
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| Shader | screenBlendShader |
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| Shader | blurAndFlaresShader |
| |
| Shader | brightPassFilterShader |
| |
|
| void | AddTo (float intensity_, RenderTexture from, RenderTexture to) |
| |
| void | BlendFlares (RenderTexture from, RenderTexture to) |
| |
| void | BrightFilter (float thresh, RenderTexture from, RenderTexture to) |
| |
| void | BrightFilter (Color threshColor, RenderTexture from, RenderTexture to) |
| |
| void | Vignette (float amount, RenderTexture from, RenderTexture to) |
| |
Definition at line 9 of file Bloom.cs.
| Enumerator |
|---|
| Ghosting |
|
| Anamorphic |
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| Combined |
|
Definition at line 11 of file Bloom.cs.
| void UnityStandardAssets.ImageEffects.Bloom.AddTo |
( |
float |
intensity_, |
|
|
RenderTexture |
from, |
|
|
RenderTexture |
to |
|
) |
| |
|
private |
| void UnityStandardAssets.ImageEffects.Bloom.BlendFlares |
( |
RenderTexture |
from, |
|
|
RenderTexture |
to |
|
) |
| |
|
private |
| void UnityStandardAssets.ImageEffects.Bloom.BrightFilter |
( |
float |
thresh, |
|
|
RenderTexture |
from, |
|
|
RenderTexture |
to |
|
) |
| |
|
private |
| void UnityStandardAssets.ImageEffects.Bloom.BrightFilter |
( |
Color |
threshColor, |
|
|
RenderTexture |
from, |
|
|
RenderTexture |
to |
|
) |
| |
|
private |
| override bool UnityStandardAssets.ImageEffects.Bloom.CheckResources |
( |
| ) |
|
|
virtual |
| void UnityStandardAssets.ImageEffects.Bloom.OnRenderImage |
( |
RenderTexture |
source, |
|
|
RenderTexture |
destination |
|
) |
| |
| void UnityStandardAssets.ImageEffects.Bloom.Vignette |
( |
float |
amount, |
|
|
RenderTexture |
from, |
|
|
RenderTexture |
to |
|
) |
| |
|
private |
| int UnityStandardAssets.ImageEffects.Bloom.bloomBlurIterations = 2 |
| float UnityStandardAssets.ImageEffects.Bloom.bloomIntensity = 0.5f |
| float UnityStandardAssets.ImageEffects.Bloom.bloomThreshold = 0.5f |
| Color UnityStandardAssets.ImageEffects.Bloom.bloomThresholdColor = Color.white |
| Material UnityStandardAssets.ImageEffects.Bloom.blurAndFlaresMaterial |
|
private |
| Shader UnityStandardAssets.ImageEffects.Bloom.blurAndFlaresShader |
| Material UnityStandardAssets.ImageEffects.Bloom.brightPassFilterMaterial |
|
private |
| Shader UnityStandardAssets.ImageEffects.Bloom.brightPassFilterShader |
| bool UnityStandardAssets.ImageEffects.Bloom.doHdr = false |
|
private |
| Color UnityStandardAssets.ImageEffects.Bloom.flareColorA = new Color (0.4f, 0.4f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.Bloom.flareColorB = new Color (0.4f, 0.8f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.Bloom.flareColorC = new Color (0.8f, 0.4f, 0.8f, 0.75f) |
| Color UnityStandardAssets.ImageEffects.Bloom.flareColorD = new Color (0.8f, 0.4f, 0.0f, 0.75f) |
| float UnityStandardAssets.ImageEffects.Bloom.flareRotation = 0.0f |
| float UnityStandardAssets.ImageEffects.Bloom.hollyStretchWidth = 2.5f |
| int UnityStandardAssets.ImageEffects.Bloom.hollywoodFlareBlurIterations = 2 |
| float UnityStandardAssets.ImageEffects.Bloom.lensflareIntensity = 0.0f |
| Material UnityStandardAssets.ImageEffects.Bloom.lensFlareMaterial |
|
private |
| float UnityStandardAssets.ImageEffects.Bloom.lensFlareSaturation = 0.75f |
| Shader UnityStandardAssets.ImageEffects.Bloom.lensFlareShader |
| float UnityStandardAssets.ImageEffects.Bloom.lensflareThreshold = 0.3f |
| Texture2D UnityStandardAssets.ImageEffects.Bloom.lensFlareVignetteMask |
| Material UnityStandardAssets.ImageEffects.Bloom.screenBlend |
|
private |
| Shader UnityStandardAssets.ImageEffects.Bloom.screenBlendShader |
| float UnityStandardAssets.ImageEffects.Bloom.sepBlurSpread = 2.5f |
| TweakMode UnityStandardAssets.ImageEffects.Bloom.tweakMode = 0 |
The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs