| 
| TweakMode  | tweakMode = 0 | 
|   | 
| BloomScreenBlendMode  | screenBlendMode = BloomScreenBlendMode.Add | 
|   | 
| HDRBloomMode  | hdr = HDRBloomMode.Auto | 
|   | 
| float  | sepBlurSpread = 2.5f | 
|   | 
| BloomQuality  | quality = BloomQuality.High | 
|   | 
| float  | bloomIntensity = 0.5f | 
|   | 
| float  | bloomThreshold = 0.5f | 
|   | 
| Color  | bloomThresholdColor = Color.white | 
|   | 
| int  | bloomBlurIterations = 2 | 
|   | 
| int  | hollywoodFlareBlurIterations = 2 | 
|   | 
| float  | flareRotation = 0.0f | 
|   | 
| LensFlareStyle  | lensflareMode = (LensFlareStyle) 1 | 
|   | 
| float  | hollyStretchWidth = 2.5f | 
|   | 
| float  | lensflareIntensity = 0.0f | 
|   | 
| float  | lensflareThreshold = 0.3f | 
|   | 
| float  | lensFlareSaturation = 0.75f | 
|   | 
| Color  | flareColorA = new Color (0.4f, 0.4f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorB = new Color (0.4f, 0.8f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorC = new Color (0.8f, 0.4f, 0.8f, 0.75f) | 
|   | 
| Color  | flareColorD = new Color (0.8f, 0.4f, 0.0f, 0.75f) | 
|   | 
| Texture2D  | lensFlareVignetteMask | 
|   | 
| Shader  | lensFlareShader | 
|   | 
| Shader  | screenBlendShader | 
|   | 
| Shader  | blurAndFlaresShader | 
|   | 
| Shader  | brightPassFilterShader | 
|   | 
 | 
| void  | AddTo (float intensity_, RenderTexture from, RenderTexture to) | 
|   | 
| void  | BlendFlares (RenderTexture from, RenderTexture to) | 
|   | 
| void  | BrightFilter (float thresh, RenderTexture from, RenderTexture to) | 
|   | 
| void  | BrightFilter (Color threshColor, RenderTexture from, RenderTexture to) | 
|   | 
| void  | Vignette (float amount, RenderTexture from, RenderTexture to) | 
|   | 
Definition at line 9 of file Bloom.cs.
 
| Enumerator | 
|---|
| Ghosting  | 
 | 
| Anamorphic  | 
 | 
| Combined  | 
 | 
Definition at line 11 of file Bloom.cs.
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.AddTo  | 
          ( | 
          float  | 
          intensity_,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.BlendFlares  | 
          ( | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.BrightFilter  | 
          ( | 
          float  | 
          thresh,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.BrightFilter  | 
          ( | 
          Color  | 
          threshColor,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | override bool UnityStandardAssets.ImageEffects.Bloom.CheckResources  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.OnRenderImage  | 
          ( | 
          RenderTexture  | 
          source,  | 
        
        
           | 
           | 
          RenderTexture  | 
          destination  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
  
  
      
        
          | void UnityStandardAssets.ImageEffects.Bloom.Vignette  | 
          ( | 
          float  | 
          amount,  | 
         
        
           | 
           | 
          RenderTexture  | 
          from,  | 
         
        
           | 
           | 
          RenderTexture  | 
          to  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | int UnityStandardAssets.ImageEffects.Bloom.bloomBlurIterations = 2 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.bloomIntensity = 0.5f | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.bloomThreshold = 0.5f | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.Bloom.bloomThresholdColor = Color.white | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.Bloom.blurAndFlaresMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.Bloom.blurAndFlaresShader | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.Bloom.brightPassFilterMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.Bloom.brightPassFilterShader | 
        
      
 
 
  
  
      
        
          | bool UnityStandardAssets.ImageEffects.Bloom.doHdr = false | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.Bloom.flareColorA = new Color (0.4f, 0.4f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.Bloom.flareColorB = new Color (0.4f, 0.8f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.Bloom.flareColorC = new Color (0.8f, 0.4f, 0.8f, 0.75f) | 
        
      
 
 
      
        
          | Color UnityStandardAssets.ImageEffects.Bloom.flareColorD = new Color (0.8f, 0.4f, 0.0f, 0.75f) | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.flareRotation = 0.0f | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.hollyStretchWidth = 2.5f | 
        
      
 
 
      
        
          | int UnityStandardAssets.ImageEffects.Bloom.hollywoodFlareBlurIterations = 2 | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.lensflareIntensity = 0.0f | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.Bloom.lensFlareMaterial | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.lensFlareSaturation = 0.75f | 
        
      
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.Bloom.lensFlareShader | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.lensflareThreshold = 0.3f | 
        
      
 
 
      
        
          | Texture2D UnityStandardAssets.ImageEffects.Bloom.lensFlareVignetteMask | 
        
      
 
 
  
  
      
        
          | Material UnityStandardAssets.ImageEffects.Bloom.screenBlend | 
         
       
   | 
  
private   | 
  
 
 
      
        
          | Shader UnityStandardAssets.ImageEffects.Bloom.screenBlendShader | 
        
      
 
 
      
        
          | float UnityStandardAssets.ImageEffects.Bloom.sepBlurSpread = 2.5f | 
        
      
 
 
      
        
          | TweakMode UnityStandardAssets.ImageEffects.Bloom.tweakMode = 0 | 
        
      
 
 
The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs