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void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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static void | CustomGraphicsBlit (RenderTexture source, RenderTexture dest, Material fxMaterial, int passNr) |
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Definition at line 9 of file GlobalFog.cs.
override bool UnityStandardAssets.ImageEffects.GlobalFog.CheckResources |
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virtual |
static void UnityStandardAssets.ImageEffects.GlobalFog.CustomGraphicsBlit |
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RenderTexture |
source, |
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RenderTexture |
dest, |
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Material |
fxMaterial, |
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int |
passNr |
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staticprivate |
void UnityStandardAssets.ImageEffects.GlobalFog.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
bool UnityStandardAssets.ImageEffects.GlobalFog.distanceFog = true |
bool UnityStandardAssets.ImageEffects.GlobalFog.excludeFarPixels = true |
Material UnityStandardAssets.ImageEffects.GlobalFog.fogMaterial = null |
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private |
Shader UnityStandardAssets.ImageEffects.GlobalFog.fogShader = null |
float UnityStandardAssets.ImageEffects.GlobalFog.height = 1.0f |
float UnityStandardAssets.ImageEffects.GlobalFog.heightDensity = 2.0f |
bool UnityStandardAssets.ImageEffects.GlobalFog.heightFog = true |
float UnityStandardAssets.ImageEffects.GlobalFog.startDistance = 0.0f |
bool UnityStandardAssets.ImageEffects.GlobalFog.useRadialDistance = false |
The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs