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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Public Types | |
enum | Resolution { Resolution.Low = 0, Resolution.High = 1 } |
enum | BlurType { BlurType.Standard = 0, BlurType.Sgx = 1 } |
Public Member Functions | |
override bool | CheckResources () |
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bool | Dx11Support () |
Public Attributes | |
float | threshold = 0.25f |
float | intensity = 0.75f |
float | blurSize = 1.0f |
int | blurIterations = 1 |
BlurType | blurType = BlurType.Standard |
Shader | fastBloomShader = null |
Private Member Functions | |
void | OnDisable () |
void | OnRenderImage (RenderTexture source, RenderTexture destination) |
Private Attributes | |
Resolution | resolution = Resolution.Low |
Material | fastBloomMaterial = null |
Additional Inherited Members | |
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Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
Material | CreateMaterial (Shader s, Material m2Create) |
bool | CheckSupport () |
void | Start () |
bool | CheckSupport (bool needDepth) |
bool | CheckSupport (bool needDepth, bool needHdr) |
void | ReportAutoDisable () |
void | NotSupported () |
void | DrawBorder (RenderTexture dest, Material material) |
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bool | supportHDRTextures = true |
bool | supportDX11 = false |
bool | isSupported = true |
Definition at line 9 of file BloomOptimized.cs.
Enumerator | |
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Standard | |
Sgx |
Definition at line 18 of file BloomOptimized.cs.
Enumerator | |
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Low | |
High |
Definition at line 12 of file BloomOptimized.cs.
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virtual |
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.
Definition at line 42 of file BloomOptimized.cs.
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private |
Definition at line 53 of file BloomOptimized.cs.
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private |
Definition at line 59 of file BloomOptimized.cs.
int UnityStandardAssets.ImageEffects.BloomOptimized.blurIterations = 1 |
Definition at line 34 of file BloomOptimized.cs.
float UnityStandardAssets.ImageEffects.BloomOptimized.blurSize = 1.0f |
Definition at line 30 of file BloomOptimized.cs.
BlurType UnityStandardAssets.ImageEffects.BloomOptimized.blurType = BlurType.Standard |
Definition at line 36 of file BloomOptimized.cs.
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private |
Definition at line 39 of file BloomOptimized.cs.
Shader UnityStandardAssets.ImageEffects.BloomOptimized.fastBloomShader = null |
Definition at line 38 of file BloomOptimized.cs.
float UnityStandardAssets.ImageEffects.BloomOptimized.intensity = 0.75f |
Definition at line 27 of file BloomOptimized.cs.
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private |
Definition at line 32 of file BloomOptimized.cs.
float UnityStandardAssets.ImageEffects.BloomOptimized.threshold = 0.25f |
Definition at line 25 of file BloomOptimized.cs.