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UnityStandardAssets.ImageEffects.BloomOptimized Class Reference
+ Inheritance diagram for UnityStandardAssets.ImageEffects.BloomOptimized:
+ Collaboration diagram for UnityStandardAssets.ImageEffects.BloomOptimized:

Public Types

enum  Resolution { Resolution.Low = 0, Resolution.High = 1 }
 
enum  BlurType { BlurType.Standard = 0, BlurType.Sgx = 1 }
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

float threshold = 0.25f
 
float intensity = 0.75f
 
float blurSize = 1.0f
 
int blurIterations = 1
 
BlurType blurType = BlurType.Standard
 
Shader fastBloomShader = null
 

Private Member Functions

void OnDisable ()
 
void OnRenderImage (RenderTexture source, RenderTexture destination)
 

Private Attributes

Resolution resolution = Resolution.Low
 
Material fastBloomMaterial = null
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file BloomOptimized.cs.

Member Enumeration Documentation

Enumerator
Standard 
Sgx 

Definition at line 18 of file BloomOptimized.cs.

Enumerator
Low 
High 

Definition at line 12 of file BloomOptimized.cs.

Member Function Documentation

override bool UnityStandardAssets.ImageEffects.BloomOptimized.CheckResources ( )
virtual

Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.

Definition at line 42 of file BloomOptimized.cs.

void UnityStandardAssets.ImageEffects.BloomOptimized.OnDisable ( )
private

Definition at line 53 of file BloomOptimized.cs.

void UnityStandardAssets.ImageEffects.BloomOptimized.OnRenderImage ( RenderTexture  source,
RenderTexture  destination 
)
private

Definition at line 59 of file BloomOptimized.cs.

Member Data Documentation

int UnityStandardAssets.ImageEffects.BloomOptimized.blurIterations = 1

Definition at line 34 of file BloomOptimized.cs.

float UnityStandardAssets.ImageEffects.BloomOptimized.blurSize = 1.0f

Definition at line 30 of file BloomOptimized.cs.

BlurType UnityStandardAssets.ImageEffects.BloomOptimized.blurType = BlurType.Standard

Definition at line 36 of file BloomOptimized.cs.

Material UnityStandardAssets.ImageEffects.BloomOptimized.fastBloomMaterial = null
private

Definition at line 39 of file BloomOptimized.cs.

Shader UnityStandardAssets.ImageEffects.BloomOptimized.fastBloomShader = null

Definition at line 38 of file BloomOptimized.cs.

float UnityStandardAssets.ImageEffects.BloomOptimized.intensity = 0.75f

Definition at line 27 of file BloomOptimized.cs.

Resolution UnityStandardAssets.ImageEffects.BloomOptimized.resolution = Resolution.Low
private

Definition at line 32 of file BloomOptimized.cs.

float UnityStandardAssets.ImageEffects.BloomOptimized.threshold = 0.25f

Definition at line 25 of file BloomOptimized.cs.


The documentation for this class was generated from the following file: