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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Inheritance diagram for UnityStandardAssets.ImageEffects.BloomOptimized:
Collaboration diagram for UnityStandardAssets.ImageEffects.BloomOptimized:Public Types | |
| enum | Resolution { Resolution.Low = 0, Resolution.High = 1 } |
| enum | BlurType { BlurType.Standard = 0, BlurType.Sgx = 1 } |
Public Member Functions | |
| override bool | CheckResources () |
Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| bool | Dx11Support () |
Public Attributes | |
| float | threshold = 0.25f |
| float | intensity = 0.75f |
| float | blurSize = 1.0f |
| int | blurIterations = 1 |
| BlurType | blurType = BlurType.Standard |
| Shader | fastBloomShader = null |
Private Member Functions | |
| void | OnDisable () |
| void | OnRenderImage (RenderTexture source, RenderTexture destination) |
Private Attributes | |
| Resolution | resolution = Resolution.Low |
| Material | fastBloomMaterial = null |
Additional Inherited Members | |
Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
| Material | CreateMaterial (Shader s, Material m2Create) |
| bool | CheckSupport () |
| void | Start () |
| bool | CheckSupport (bool needDepth) |
| bool | CheckSupport (bool needDepth, bool needHdr) |
| void | ReportAutoDisable () |
| void | NotSupported () |
| void | DrawBorder (RenderTexture dest, Material material) |
Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase | |
| bool | supportHDRTextures = true |
| bool | supportDX11 = false |
| bool | isSupported = true |
Definition at line 9 of file BloomOptimized.cs.
| Enumerator | |
|---|---|
| Standard | |
| Sgx | |
Definition at line 18 of file BloomOptimized.cs.
| Enumerator | |
|---|---|
| Low | |
| High | |
Definition at line 12 of file BloomOptimized.cs.
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virtual |
Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.
Definition at line 42 of file BloomOptimized.cs.
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private |
Definition at line 53 of file BloomOptimized.cs.
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private |
Definition at line 59 of file BloomOptimized.cs.
| int UnityStandardAssets.ImageEffects.BloomOptimized.blurIterations = 1 |
Definition at line 34 of file BloomOptimized.cs.
| float UnityStandardAssets.ImageEffects.BloomOptimized.blurSize = 1.0f |
Definition at line 30 of file BloomOptimized.cs.
| BlurType UnityStandardAssets.ImageEffects.BloomOptimized.blurType = BlurType.Standard |
Definition at line 36 of file BloomOptimized.cs.
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private |
Definition at line 39 of file BloomOptimized.cs.
| Shader UnityStandardAssets.ImageEffects.BloomOptimized.fastBloomShader = null |
Definition at line 38 of file BloomOptimized.cs.
| float UnityStandardAssets.ImageEffects.BloomOptimized.intensity = 0.75f |
Definition at line 27 of file BloomOptimized.cs.
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private |
Definition at line 32 of file BloomOptimized.cs.
| float UnityStandardAssets.ImageEffects.BloomOptimized.threshold = 0.25f |
Definition at line 25 of file BloomOptimized.cs.