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AnimationCurve | redChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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AnimationCurve | greenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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AnimationCurve | blueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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bool | useDepthCorrection = false |
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AnimationCurve | zCurve = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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AnimationCurve | depthRedChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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AnimationCurve | depthGreenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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AnimationCurve | depthBlueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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float | saturation = 1.0f |
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bool | selectiveCc = false |
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Color | selectiveFromColor = Color.white |
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Color | selectiveToColor = Color.white |
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ColorCorrectionMode | mode |
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bool | updateTextures = true |
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Shader | colorCorrectionCurvesShader = null |
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Shader | simpleColorCorrectionCurvesShader = null |
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Shader | colorCorrectionSelectiveShader = null |
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Definition at line 8 of file ColorCorrectionCurves.cs.
void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.Awake |
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override bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.CheckResources |
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void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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new void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.Start |
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void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.UpdateParameters |
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void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.UpdateTextures |
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AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.blueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.ccDepthMaterial |
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Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.ccMaterial |
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Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.colorCorrectionCurvesShader = null |
Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.colorCorrectionSelectiveShader = null |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthBlueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthGreenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthRedChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.greenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.redChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.rgbChannelTex |
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Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.rgbDepthChannelTex |
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float UnityStandardAssets.ImageEffects.ColorCorrectionCurves.saturation = 1.0f |
bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveCc = false |
Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveCcMaterial |
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Color UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveFromColor = Color.white |
Color UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveToColor = Color.white |
Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.simpleColorCorrectionCurvesShader = null |
bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.updateTextures = true |
bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.updateTexturesOnStartup = true |
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bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.useDepthCorrection = false |
AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.zCurve = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.zCurveTex |
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The documentation for this class was generated from the following file: