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| AnimationCurve | redChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| AnimationCurve | greenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| AnimationCurve | blueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| bool | useDepthCorrection = false |
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| AnimationCurve | zCurve = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| AnimationCurve | depthRedChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| AnimationCurve | depthGreenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| AnimationCurve | depthBlueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
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| float | saturation = 1.0f |
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| bool | selectiveCc = false |
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| Color | selectiveFromColor = Color.white |
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| Color | selectiveToColor = Color.white |
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| ColorCorrectionMode | mode |
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| bool | updateTextures = true |
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| Shader | colorCorrectionCurvesShader = null |
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| Shader | simpleColorCorrectionCurvesShader = null |
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| Shader | colorCorrectionSelectiveShader = null |
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Definition at line 8 of file ColorCorrectionCurves.cs.
| void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.Awake |
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private |
| override bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.CheckResources |
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virtual |
| void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
| new void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.Start |
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private |
| void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.UpdateParameters |
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| void UnityStandardAssets.ImageEffects.ColorCorrectionCurves.UpdateTextures |
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private |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.blueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.ccDepthMaterial |
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private |
| Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.ccMaterial |
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private |
| Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.colorCorrectionCurvesShader = null |
| Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.colorCorrectionSelectiveShader = null |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthBlueChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthGreenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.depthRedChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.greenChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.redChannel = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.rgbChannelTex |
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private |
| Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.rgbDepthChannelTex |
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private |
| float UnityStandardAssets.ImageEffects.ColorCorrectionCurves.saturation = 1.0f |
| bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveCc = false |
| Material UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveCcMaterial |
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private |
| Color UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveFromColor = Color.white |
| Color UnityStandardAssets.ImageEffects.ColorCorrectionCurves.selectiveToColor = Color.white |
| Shader UnityStandardAssets.ImageEffects.ColorCorrectionCurves.simpleColorCorrectionCurvesShader = null |
| bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.updateTextures = true |
| bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.updateTexturesOnStartup = true |
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private |
| bool UnityStandardAssets.ImageEffects.ColorCorrectionCurves.useDepthCorrection = false |
| AnimationCurve UnityStandardAssets.ImageEffects.ColorCorrectionCurves.zCurve = new AnimationCurve(new Keyframe(0f,0f), new Keyframe(1f,1f)) |
| Texture2D UnityStandardAssets.ImageEffects.ColorCorrectionCurves.zCurveTex |
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private |
The documentation for this class was generated from the following file: