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UnityStandardAssets.ImageEffects.BlurOptimized Class Reference
+ Inheritance diagram for UnityStandardAssets.ImageEffects.BlurOptimized:
+ Collaboration diagram for UnityStandardAssets.ImageEffects.BlurOptimized:

Public Types

enum  BlurType { BlurType.StandardGauss = 0, BlurType.SgxGauss = 1 }
 

Public Member Functions

override bool CheckResources ()
 
void OnDisable ()
 
void OnRenderImage (RenderTexture source, RenderTexture destination)
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

int downsample = 1
 
float blurSize = 3.0f
 
int blurIterations = 2
 
BlurType blurType = BlurType.StandardGauss
 
Shader blurShader = null
 

Private Attributes

Material blurMaterial = null
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file BlurOptimized.cs.

Member Enumeration Documentation

Enumerator
StandardGauss 
SgxGauss 

Definition at line 15 of file BlurOptimized.cs.

Member Function Documentation

override bool UnityStandardAssets.ImageEffects.BlurOptimized.CheckResources ( )
virtual

Reimplemented from UnityStandardAssets.ImageEffects.PostEffectsBase.

Definition at line 32 of file BlurOptimized.cs.

void UnityStandardAssets.ImageEffects.BlurOptimized.OnDisable ( )

Definition at line 42 of file BlurOptimized.cs.

void UnityStandardAssets.ImageEffects.BlurOptimized.OnRenderImage ( RenderTexture  source,
RenderTexture  destination 
)

Definition at line 47 of file BlurOptimized.cs.

Member Data Documentation

int UnityStandardAssets.ImageEffects.BlurOptimized.blurIterations = 2

Definition at line 24 of file BlurOptimized.cs.

Material UnityStandardAssets.ImageEffects.BlurOptimized.blurMaterial = null
private

Definition at line 29 of file BlurOptimized.cs.

Shader UnityStandardAssets.ImageEffects.BlurOptimized.blurShader = null

Definition at line 28 of file BlurOptimized.cs.

float UnityStandardAssets.ImageEffects.BlurOptimized.blurSize = 3.0f

Definition at line 21 of file BlurOptimized.cs.

BlurType UnityStandardAssets.ImageEffects.BlurOptimized.blurType = BlurType.StandardGauss

Definition at line 26 of file BlurOptimized.cs.

int UnityStandardAssets.ImageEffects.BlurOptimized.downsample = 1

Definition at line 13 of file BlurOptimized.cs.


The documentation for this class was generated from the following file: