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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Complete the section on PDB file loading.
Complete the section on new UI implementation.
Complete section about building for the Oculus Rift.
Complete section about building for the HTC Vive.
share/Sugars
directory. Describe the SSAO effect (based on Unity3D documentation.. etc.)
Describe the DOF effect (based on Unity3D documentation.. etc.)
Describe the Crease effect (based on Unity3D documentation.. etc.)
Describe the edge effect (based on Unity3D documentation.. etc.)
Describe the glow effect (based on Unity3D documentation.. etc.)
Describe the ContrastStretch effect (based on Unity3D documentation.. etc.)
Describe the Sepia effect (based on Unity3D documentation.. etc.)
Describe the Grays effect (based on Unity3D documentation.. etc.)
Describe the Noise effect (based on Unity3D documentation.. etc.)
Describe the Motion Blur effect (based on Unity3D documentation.. etc.)
Describe the Blur effect (based on Unity3D documentation.. etc.)
Describe the Twirl effect (based on Unity3D documentation.. etc.)
Describe the Vortex effect (based on Unity3D documentation.. etc.)
Add relevant discussions from email exchanges (SF mailing list, gmail mailing list, ..)
Add a table listing supported platforms (priority, status, observations)
Fix 4, 7 or 7+ sugar ring connectivity and also double rings
Describe status of Android and iOS builds of UnityMol
More details about PS3 Sixaxis use to come.
Complete user and developer guide(s) with data from internship reports.
Verify the key bindings and check against Edit
> Project Settings
> Input
umol: auto-generate snapshots for database
add table for color palettes
umol: retrieve color palettes from database
add table for surface textures
umol: retrieve surface textures from database
add table for skybox textures
umol: retrieve skybox textures from database
add table for hballs screenshot
add table for surface screenshot
add table for texture sets
umol: retrieve texture set from database
add table for comparisons and image similarity
add relationship between tables
generate custom database views with xataface
add thumbnails to database
cut out actual sphere for hue and gray determination so background doesn't factor in
move database to a publicly accessible server at the lab (eg ProxMox VM)
Emulate VMD, pymol, chimera, yasara looks and feel e.g, through color palettes and texture sets
define relevant colors for palette, eg based on Pastel, Watercolor, etc. ; also relevant for Pixelmator method2
find good sphere textures/pigments
further tune Povray scene, in particular background, ground planes and lights