pre-v0.9.5
Tutorial 1 - running UnityMol from the editor
- load
share/caffeine.pdb
- show game vs. scene windows
- displace an atom manually in the editor
- show inspector
- change its size
- generate a surface
- and modify its properties,
- delete it at the end
- change the aspect of an atom, e.g. transform into a cube
Tutorial 2 - UnityMol Field lines
(Part 1)
- load
samples/fieldline/fieldlines.pdb
- hide HyperBalls (
Hide
button)
- show fieldlines menu (
Electrostat. menu
), customize options
- for ex.
Speed=1
, Density=1
, Width=0.5
, Length=0.9
(Part 2 : when running in Unity3D/editor)
- explain project hierarchy menu
- hide surface
- edit field lines manually (delete unwanted)
- re-display surface
(Part 3 : other visualizations of electrostatics)
- close field lines by clicking on
Field Lines
button
- select
Volumetric Fields
button
- in
Surface
menu, toggle surface to hide
- in
Secondary Structures
menu, enable sec. structures
(Part 4 : isosurface visualization)
- hide volumetric fields by clicking the button again
- Set both isosurface sliders to
T: -5.0
and T: 5.0
Load Pos.
and Load Neg.
- Add molecule surface via
Surface
menu
- Apply a nice texture to this surface
- Apply a static cut to the surface to look inside
Tutorial 3 - UnityMol Sugar molecules
- load
share/Sugars/Case_9.pdb
- explain complexity
- change metaphor to licorice
- add sugar planes as first identification (
Sugar
menu, option RingBlending
)
- show SugarRibbons and combinations
- add sugar side-chains, hide hydrogens (deselect
Hide
option on the left, activate hide hydrogens
in sugar submenu)
- add oxygens (in the
Tune
submenu)
- play with hyperballs coloring, e.g. by chain (Panel menu
Chains
option) or Sugar
Tutorial 4 - UnityMol GLIC visualization
- load
samples/3EI0.pdb
or 3EAM.pdb
- show chain coloring with hballs
- look down channel
- generate surface & color by chain
- apply lit spheres texture to surface
- generate B-factor surface @ 4.0
- color by B-factor
- superpose secondary structure
- hide hyperballs
Tutorial 5 - UnityMol Guided Navigation
(see e.g. the following paper for more details: M. Trellet, N. Ferey, M. Baaden, P. Bourdot: "Content and Task Based Navigation for Structural Biology in 3D Environments". IEEE VR 2015, Arles)
Set up a compatible example system
- load
samples/3EI0.pdb
- activate Guided Nav /
Send
- add a background through
Advanced
menu>BackGround=Yes
- color by chain (
Panel
menu > Chains
option)
Guided navigation functionalities
- exploration around guides
i
toggles internal/external position
- arrow left/right up/down ;
- automated exploration
u
/j
automated pathway around the molecule ;
- symmetry-exploited navigation
- jump monomer-monomer:
m
+ arrows ;
- spreading
+
/-
/*
or b
/v
/t
for multi-level spreading ;
- auto-generated path following
Tutorial 6 - UnityMol Joypad Navigation
- load
adepth/1ay1.pdb
- activate Advances/Ambient Occlusion
- navigate, zoom, rotate with joypad
- change viz mode
Tutorial 7 - Explore sweet (sugar) molecules
- Sample data can be found in the
share/Sugars/
directory.
- All PDB files in that directory are sugar molecule pdb examples.
- Just open any of the files in UnityMol and explore the numerous options in the
Sugar
menu and its submenus
- Normally all Sugar menu functions should work on them.
File overview:
Case_9
is the most complex example of a sugar, with several chain, several units, and several sugar types.
Case_8
is an example with furanose and pyranose
Case_51
is a simple example with 3 glucose
Case_52
is a simple glucose helix
Case_53
is a double glucose helix
case_5
is an Arabose example (1 sugar)
case_32
is a beautifully simple example with 5 different sugars (with 5 different colors) and 2 chains (one ramification)
- Todo:
- Add a more complex protein-sugar complex sample PDB file to the
share/Sugars
directory.