12     [AddComponentMenu(
"Image Effects/Blur/Motion Blur (Color Accumulation)")]
    13     [RequireComponent(typeof(Camera))]
    17         public float blurAmount = 0.8f;
    18         public bool extraBlur = 
false;
    24             if (!SystemInfo.supportsRenderTextures)
    35             DestroyImmediate(accumTexture);
    42             if (accumTexture == null || accumTexture.width != source.width || accumTexture.height != source.height)
    44                 DestroyImmediate(accumTexture);
    45                 accumTexture = 
new RenderTexture(source.width, source.height, 0);
    46                 accumTexture.hideFlags = HideFlags.HideAndDontSave;
    47                 Graphics.Blit( source, accumTexture );
    53                 RenderTexture blurbuffer = RenderTexture.GetTemporary(source.width/4, source.height/4, 0);
    54                 accumTexture.MarkRestoreExpected();
    55                 Graphics.Blit(accumTexture, blurbuffer);
    56                 Graphics.Blit(blurbuffer,accumTexture);
    57                 RenderTexture.ReleaseTemporary(blurbuffer);
    61             blurAmount = Mathf.Clamp( blurAmount, 0.0f, 0.92f );
    64             material.SetTexture(
"_MainTex", accumTexture);
    65             material.SetFloat(
"_AccumOrig", 1.0F-blurAmount);
    69             accumTexture.MarkRestoreExpected();
    72             Graphics.Blit (source, accumTexture, material);
    73             Graphics.Blit (accumTexture, destination);
 RenderTexture accumTexture
 
override void OnDisable()
 
void OnRenderImage(RenderTexture source, RenderTexture destination)