69 using System.Collections.Generic;
    79     private Rect 
m_r_area = 
new Rect(60, 20, 50, 20);
    80     private Rect 
m_g_area = 
new Rect(115, 20, 50, 20);
    81     private Rect 
m_b_area = 
new Rect(170, 20, 50, 20);
    92     private List<string> 
m_atoms = 
new List<string>();
   124         ColorObject colorObj, List<string> atoms, 
string residue = 
"All", 
string chain = 
"All", 
   125         string title=
"Color Picker", 
int caller=-1)
   127         m_colorObj = colorObj;
   131         m_r_value = (int)(colorObj.
color.r * 255f);
   132         m_g_value = (int)(colorObj.
color.g * 255f);
   133         m_b_value = (int)(colorObj.
color.b * 255f);
   134         m_rect = 
new Rect(xstart,ystart,width,height);
   135         m_aTexture = (Texture2D)Resources.Load(
"ImprovedColorPicker");
   138         m_activeArea = 
new Rect(m_rect.x + m_text_area.x, m_rect.y + m_text_area.y, m_text_area.width, m_text_area.height);
   143         ColorObject colorObj, List<string> atoms, 
string residue = 
"All", 
string chain = 
"All", 
   144         string title=
"Color Picker", 
int caller=-1)
   146         m_colorObj = colorObj;
   150         m_r_value = (int)(colorObj.
color.r * 255f);
   151         m_g_value = (int)(colorObj.
color.g * 255f);
   152         m_b_value = (int)(colorObj.
color.b * 255f);
   154         m_aTexture = (Texture2D)Resources.Load(
"ImprovedColorPicker");
   157         m_activeArea = 
new Rect(m_rect.x + m_text_area.x, m_rect.y + m_text_area.y, m_text_area.width, m_text_area.height);
   172             if(mainCamera == null)
   173                 mainCamera = Camera.main;
   174             GUI.Window(60, m_rect, 
loadColor, m_title);
   176             Vector3 mousePos = Input.mousePosition;
   177             mousePos.y = Screen.height - mousePos.y;
   178             if(m_activeArea.Contains(mousePos) && Input.GetMouseButton(0) && GUIUtility.hotControl == 0)
   180                 int X = (int)((mousePos.x - m_activeArea.x) / m_activeArea.width * m_aTexture.width);
   181                 int Y = (int)((mousePos.y - m_activeArea.y) / m_activeArea.height * m_aTexture.height);
   183                 m_r_value = (int)(m_aTexture.GetPixel(X,-Y).r * 255);
   184                 m_g_value = (int)(m_aTexture.GetPixel(X,-Y).g * 255);
   185                 m_b_value = (int)(m_aTexture.GetPixel(X,-Y).b * 255);
   203             m_colorObj.
color = 
new Color((
float)m_r_value/255f, (
float)m_g_value/255f, (
float)m_b_value/255f, 1f);
   208                     manager.
SetColor(m_colorObj.
color, m_atoms, m_residue, m_chain);
   215                             string toparse = obj.name.Split(
new string[] {
"Collider_Atom_"}, StringSplitOptions.None)[1];
   216                             int atomnumber = 
int.Parse(toparse);
   235         if(GUI.Button(m_close_area, 
"Close"))
   238         temp = GUI.TextField(m_r_area, m_r_value.ToString());
   239         int.TryParse(temp, out m_r_value);
   240         temp = GUI.TextField(m_g_area, m_g_value.ToString());
   241         int.TryParse(temp, out m_g_value);
   242         temp = GUI.TextField(m_b_area, m_b_value.ToString());
   243         int.TryParse(temp, out m_b_value);
   244         GUI.DrawTexture(m_text_area, m_aTexture, ScaleMode.ScaleToFit, 
true, 0F);
   245         if (Event.current.type == EventType.Repaint)
 
ColorPicker(Rect r, ColorObject colorObj, List< string > atoms, string residue="All", string chain="All", string title="Color Picker", int caller=-1)
 
abstract void SetColor(Color col, List< string > atoms, string residue="All", string chain="All")
 
static ColorPicker m_colorPicker
 
ColorPicker(int xstart, int ystart, int width, int height, ColorObject colorObj, List< string > atoms, string residue="All", string chain="All", string title="Color Picker", int caller=-1)
 
!WiP Includes FLAGS of GUI. 
 
static bool toggle_NA_CLICK
 
void SwitchEnable(int caller)
 
List< GameObject > objList
 
static GenericManager getCurrentAtomManager()