UnityMol  0.9.6-875
UnityMol viewer / In developement
GenericManager.cs
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1 using UnityEngine;
2 using System.Collections;
3 using System.Collections.Generic;
4 
5 public abstract class GenericManager : MonoBehaviour {
6 
7  public bool isInit = false;
11  public abstract void DisableRenderers();
12 
16  public abstract void EnableRenderers();
17 
21  public abstract void Init();
22 
23  public abstract void DestroyAll();
24 
25  public abstract void SetColor(Color col, List<string> atoms, string residue = "All", string chain = "All");
26  public abstract void SetColor(Color col, int atomNum);
27 
28  public abstract void SetRadii(List<string> atoms, string residue = "All", string chain = "All");
29  public abstract void SetRadii(int atomNum);
30 
31  public abstract GameObject GetBall(int id);
32 
33  public abstract void ToggleDistanceCueing(bool enabling);
34 
35  public abstract void ResetPositions();
36 
37  public abstract void EnableShadows();
38  public abstract void DisableShadows();
39 
40  public abstract void showHydrogens(bool hide);
41 
42  public abstract void ResetRadii();
43  //
44  // IMD simulation "API".
45  //
46 
47  // Move game objects to IMD simulation stored positions.
48  public abstract void ResetIMDSimulationPositions();
49 }
abstract void Init()
Initializes this instance of the manager.
abstract void SetColor(Color col, List< string > atoms, string residue="All", string chain="All")
abstract void DestroyAll()
abstract void ResetRadii()
abstract void DisableShadows()
abstract void ResetIMDSimulationPositions()
abstract void SetRadii(List< string > atoms, string residue="All", string chain="All")
abstract void EnableRenderers()
Enables the renderers for all objects managed by the instance of the manager.
abstract void showHydrogens(bool hide)
abstract void ResetPositions()
abstract void DisableRenderers()
Disables the renderers for all objects managed by the instance of the manager.
abstract GameObject GetBall(int id)
abstract void EnableShadows()
abstract void ToggleDistanceCueing(bool enabling)