6     [RequireComponent (typeof(Camera))]
     7     [AddComponentMenu (
"Image Effects/Camera/Tilt Shift (Lens Blur)")]
    25         public float blurArea = 1.0f;
    28         public float maxBlurSize = 5.0f;
    31         public int downsample = 0;
    33         public Shader tiltShiftShader = null;
    34         private Material tiltShiftMaterial = null;
    40             tiltShiftMaterial = CheckShaderAndCreateMaterial (tiltShiftShader, tiltShiftMaterial);
    48             if (CheckResources() == 
false) {
    49                 Graphics.Blit (source, destination);
    53             tiltShiftMaterial.SetFloat(
"_BlurSize", maxBlurSize < 0.0f ? 0.0f : maxBlurSize);
    54             tiltShiftMaterial.SetFloat(
"_BlurArea", blurArea);
    55             source.filterMode = FilterMode.Bilinear;
    57             RenderTexture rt = destination;
    58             if (downsample > 0f) {
    59                 rt = RenderTexture.GetTemporary (source.width>>downsample, source.height>>downsample, 0, source.format);
    60                 rt.filterMode = FilterMode.Bilinear;
    63             int basePassNr = (int) quality; basePassNr *= 2;
    64             Graphics.Blit (source, rt, tiltShiftMaterial, mode == 
TiltShiftMode.TiltShiftMode ? basePassNr : basePassNr + 1);
    67                 tiltShiftMaterial.SetTexture (
"_Blurred", rt);
    68                 Graphics.Blit (source, destination, tiltShiftMaterial, 6);
    71             if (rt != destination)
    72                 RenderTexture.ReleaseTemporary (rt);
 
override bool CheckResources()
 
void OnRenderImage(RenderTexture source, RenderTexture destination)