HyperBalls now in UnityMol!

The HyperBalls shaders are fully functional within Unity3D and are used in the UnityMol molecular viewer. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. For instance they were extended with MatCap functionality to use lit spheres lighting. You will find the most up-to-date versions of the shaders there. They have been greatly optimized for use in a VR context for instance and run on a variety of devices such as Android tablets (Asus Nexus 7,..) and Android TVs, in a WebGL context, etc. Of course, they still run on MacOSX, Windows and Linux, too.

So if you are interested in HyperBalls, please follow the UnityMol project. There is a
RSS feed, a twitter account and a Gitter chatroom available. The latest UnityMol build v 0.9.6 has been released today!