Preview of shadows and ambient occlusion plus texturing
UHD snapshot at 4K made with UnityMol. Shown is the GLIC ion channel.
Depth of field effect combined with shadows and the new Glass2 texture set. All this available in UnityMol v0.9.6.
First screenshot of the new Android version of UnityMol. The textures come along nicely with optimized Hyperballs and Hypersticks.
UnityMol is now working in a browser with WebGL. Isn't this nice.
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