blurMaterial | UnityStandardAssets.ImageEffects.CreaseShading | private |
blurShader | UnityStandardAssets.ImageEffects.CreaseShading | |
CheckResources() | UnityStandardAssets.ImageEffects.CreaseShading | virtual |
CheckShaderAndCreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth, bool needHdr) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
creaseApplyMaterial | UnityStandardAssets.ImageEffects.CreaseShading | private |
creaseApplyShader | UnityStandardAssets.ImageEffects.CreaseShading | |
CreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
depthFetchMaterial | UnityStandardAssets.ImageEffects.CreaseShading | private |
depthFetchShader | UnityStandardAssets.ImageEffects.CreaseShading | |
DrawBorder(RenderTexture dest, Material material) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
Dx11Support() | UnityStandardAssets.ImageEffects.PostEffectsBase | |
intensity | UnityStandardAssets.ImageEffects.CreaseShading | |
isSupported | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
NotSupported() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
OnRenderImage(RenderTexture source, RenderTexture destination) | UnityStandardAssets.ImageEffects.CreaseShading | private |
ReportAutoDisable() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
softness | UnityStandardAssets.ImageEffects.CreaseShading | |
spread | UnityStandardAssets.ImageEffects.CreaseShading | |
Start() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportDX11 | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportHDRTextures | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |