AddTo(float intensity_, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.Bloom | private |
BlendFlares(RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.Bloom | private |
bloomBlurIterations | UnityStandardAssets.ImageEffects.Bloom | |
bloomIntensity | UnityStandardAssets.ImageEffects.Bloom | |
BloomQuality enum name | UnityStandardAssets.ImageEffects.Bloom | |
BloomScreenBlendMode enum name | UnityStandardAssets.ImageEffects.Bloom | |
bloomThreshold | UnityStandardAssets.ImageEffects.Bloom | |
bloomThresholdColor | UnityStandardAssets.ImageEffects.Bloom | |
blurAndFlaresMaterial | UnityStandardAssets.ImageEffects.Bloom | private |
blurAndFlaresShader | UnityStandardAssets.ImageEffects.Bloom | |
BrightFilter(float thresh, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.Bloom | private |
BrightFilter(Color threshColor, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.Bloom | private |
brightPassFilterMaterial | UnityStandardAssets.ImageEffects.Bloom | private |
brightPassFilterShader | UnityStandardAssets.ImageEffects.Bloom | |
CheckResources() | UnityStandardAssets.ImageEffects.Bloom | virtual |
CheckShaderAndCreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth, bool needHdr) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
doHdr | UnityStandardAssets.ImageEffects.Bloom | private |
DrawBorder(RenderTexture dest, Material material) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
Dx11Support() | UnityStandardAssets.ImageEffects.PostEffectsBase | |
flareColorA | UnityStandardAssets.ImageEffects.Bloom | |
flareColorB | UnityStandardAssets.ImageEffects.Bloom | |
flareColorC | UnityStandardAssets.ImageEffects.Bloom | |
flareColorD | UnityStandardAssets.ImageEffects.Bloom | |
flareRotation | UnityStandardAssets.ImageEffects.Bloom | |
hdr | UnityStandardAssets.ImageEffects.Bloom | |
HDRBloomMode enum name | UnityStandardAssets.ImageEffects.Bloom | |
hollyStretchWidth | UnityStandardAssets.ImageEffects.Bloom | |
hollywoodFlareBlurIterations | UnityStandardAssets.ImageEffects.Bloom | |
isSupported | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
lensflareIntensity | UnityStandardAssets.ImageEffects.Bloom | |
lensFlareMaterial | UnityStandardAssets.ImageEffects.Bloom | private |
lensflareMode | UnityStandardAssets.ImageEffects.Bloom | |
lensFlareSaturation | UnityStandardAssets.ImageEffects.Bloom | |
lensFlareShader | UnityStandardAssets.ImageEffects.Bloom | |
LensFlareStyle enum name | UnityStandardAssets.ImageEffects.Bloom | |
lensflareThreshold | UnityStandardAssets.ImageEffects.Bloom | |
lensFlareVignetteMask | UnityStandardAssets.ImageEffects.Bloom | |
NotSupported() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
OnRenderImage(RenderTexture source, RenderTexture destination) | UnityStandardAssets.ImageEffects.Bloom | |
quality | UnityStandardAssets.ImageEffects.Bloom | |
ReportAutoDisable() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
screenBlend | UnityStandardAssets.ImageEffects.Bloom | private |
screenBlendMode | UnityStandardAssets.ImageEffects.Bloom | |
screenBlendShader | UnityStandardAssets.ImageEffects.Bloom | |
sepBlurSpread | UnityStandardAssets.ImageEffects.Bloom | |
Start() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportDX11 | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportHDRTextures | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
tweakMode | UnityStandardAssets.ImageEffects.Bloom | |
TweakMode enum name | UnityStandardAssets.ImageEffects.Bloom | |
Vignette(float amount, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.Bloom | private |