| addBrightStuffBlendOneOneMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| addBrightStuffOneOneShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| AddTo(float intensity_, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| BlendFlares(RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| bloomBlurIterations | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| bloomIntensity | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| bloomThreshold | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| brightPassFilterMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| brightPassFilterShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| CheckResources() | UnityStandardAssets.ImageEffects.BloomAndFlares | virtual |
| CheckShaderAndCreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| CheckSupport() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| CheckSupport(bool needDepth) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| CheckSupport(bool needDepth, bool needHdr) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| CreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| doHdr | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| DrawBorder(RenderTexture dest, Material material) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| Dx11Support() | UnityStandardAssets.ImageEffects.PostEffectsBase | |
| flareColorA | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| flareColorB | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| flareColorC | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| flareColorD | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| hdr | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| hollyStretchWidth | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| hollywoodFlareBlurIterations | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| hollywoodFlaresMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| hollywoodFlaresShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| isSupported | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| lensflareIntensity | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| lensFlareMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| lensflareMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| lensflares | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| lensFlareShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| lensflareThreshold | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| lensFlareVignetteMask | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| NotSupported() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| OnRenderImage(RenderTexture source, RenderTexture destination) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| ReportAutoDisable() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| screenBlend | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| screenBlendMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| screenBlendShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| separableBlurMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| separableBlurShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| sepBlurSpread | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| Start() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| supportDX11 | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| supportHDRTextures | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
| tweakMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| useSrcAlphaAsMask | UnityStandardAssets.ImageEffects.BloomAndFlares | |
| Vignette(float amount, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| vignetteMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
| vignetteShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |