addBrightStuffBlendOneOneMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
addBrightStuffOneOneShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
AddTo(float intensity_, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
BlendFlares(RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
bloomBlurIterations | UnityStandardAssets.ImageEffects.BloomAndFlares | |
bloomIntensity | UnityStandardAssets.ImageEffects.BloomAndFlares | |
bloomThreshold | UnityStandardAssets.ImageEffects.BloomAndFlares | |
BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
brightPassFilterMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
brightPassFilterShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
CheckResources() | UnityStandardAssets.ImageEffects.BloomAndFlares | virtual |
CheckShaderAndCreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CheckSupport(bool needDepth, bool needHdr) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
CreateMaterial(Shader s, Material m2Create) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
doHdr | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
DrawBorder(RenderTexture dest, Material material) | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
Dx11Support() | UnityStandardAssets.ImageEffects.PostEffectsBase | |
flareColorA | UnityStandardAssets.ImageEffects.BloomAndFlares | |
flareColorB | UnityStandardAssets.ImageEffects.BloomAndFlares | |
flareColorC | UnityStandardAssets.ImageEffects.BloomAndFlares | |
flareColorD | UnityStandardAssets.ImageEffects.BloomAndFlares | |
hdr | UnityStandardAssets.ImageEffects.BloomAndFlares | |
hollyStretchWidth | UnityStandardAssets.ImageEffects.BloomAndFlares | |
hollywoodFlareBlurIterations | UnityStandardAssets.ImageEffects.BloomAndFlares | |
hollywoodFlaresMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
hollywoodFlaresShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
isSupported | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
lensflareIntensity | UnityStandardAssets.ImageEffects.BloomAndFlares | |
lensFlareMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
lensflareMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
lensflares | UnityStandardAssets.ImageEffects.BloomAndFlares | |
lensFlareShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
lensflareThreshold | UnityStandardAssets.ImageEffects.BloomAndFlares | |
lensFlareVignetteMask | UnityStandardAssets.ImageEffects.BloomAndFlares | |
NotSupported() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
OnRenderImage(RenderTexture source, RenderTexture destination) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
ReportAutoDisable() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
screenBlend | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
screenBlendMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
screenBlendShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
separableBlurMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
separableBlurShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |
sepBlurSpread | UnityStandardAssets.ImageEffects.BloomAndFlares | |
Start() | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportDX11 | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
supportHDRTextures | UnityStandardAssets.ImageEffects.PostEffectsBase | protected |
tweakMode | UnityStandardAssets.ImageEffects.BloomAndFlares | |
useSrcAlphaAsMask | UnityStandardAssets.ImageEffects.BloomAndFlares | |
Vignette(float amount, RenderTexture from, RenderTexture to) | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
vignetteMaterial | UnityStandardAssets.ImageEffects.BloomAndFlares | private |
vignetteShader | UnityStandardAssets.ImageEffects.BloomAndFlares | |