7     [RequireComponent (typeof (Camera))]
     8     [AddComponentMenu (
"Image Effects/Edge Detection/Edge Detection")]
    13             TriangleDepthNormals = 0,
    14             RobertsCrossDepthNormals = 1,
    17             TriangleLuminance = 4,
    22         public float sensitivityDepth = 1.0f;
    23         public float sensitivityNormals = 1.0f;
    24         public float lumThreshold = 0.2f;
    25         public float edgeExp = 1.0f;
    26         public float sampleDist = 1.0f;
    27         public float edgesOnly = 0.0f;
    28         public Color edgesOnlyBgColor = Color.white;
    31         private Material edgeDetectMaterial = null;
    39             edgeDetectMaterial = CheckShaderAndCreateMaterial (edgeDetectShader,edgeDetectMaterial);
    59                 GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
    61                 GetComponent<Camera>().depthTextureMode |= DepthTextureMode.DepthNormals;
    72             if (CheckResources () == 
false)
    74                 Graphics.Blit (source, destination);
    78             Vector2 sensitivity = 
new Vector2 (sensitivityDepth, sensitivityNormals);
    79             edgeDetectMaterial.SetVector (
"_Sensitivity", 
new Vector4 (sensitivity.x, sensitivity.y, 1.0f, sensitivity.y));
    80             edgeDetectMaterial.SetFloat (
"_BgFade", edgesOnly);
    81             edgeDetectMaterial.SetFloat (
"_SampleDistance", sampleDist);
    82             edgeDetectMaterial.SetVector (
"_BgColor", edgesOnlyBgColor);
    83             edgeDetectMaterial.SetFloat (
"_Exponent", edgeExp);
    84             edgeDetectMaterial.SetFloat (
"_Threshold", lumThreshold);
    86             Graphics.Blit (source, destination, edgeDetectMaterial, (
int) mode);
 
void OnRenderImage(RenderTexture source, RenderTexture destination)
 
override bool CheckResources()