69 using System.Globalization;
    77     public static float drag=0.6f;
    82     public static string texture = 
"lit_spheres/divers/daphz05";
    90         text2D = (Texture)Resources.Load(texture);
    91         atomcolor=GetComponent<Renderer>().material.GetColor(
"_Color");
    92         GetComponent<Renderer>().material.SetFloat(
"_Cut", 0f);
    93         GetComponent<Renderer>().material.SetTexture(
"_MatCap", text2D);
 
override void SetRayonFactor(float rf)
 
static Color EnergyGrayColor
 
static void SetTexture(Texture text)
 
static float radiusFactor
 
override float GetRealRadius()