69 using System.Globalization;
77 public static float drag=0.6f;
82 public static string texture =
"lit_spheres/divers/daphz05";
90 text2D = (Texture)Resources.Load(texture);
91 atomcolor=GetComponent<Renderer>().material.GetColor(
"_Color");
92 GetComponent<Renderer>().material.SetFloat(
"_Cut", 0f);
93 GetComponent<Renderer>().material.SetTexture(
"_MatCap", text2D);
override void SetRayonFactor(float rf)
static Color EnergyGrayColor
static void SetTexture(Texture text)
static float radiusFactor
override float GetRealRadius()