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UnityMol
1.0.25beta
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Public Member Functions | |
| void | AddRepresentation (UnityMolSelection selection, AtomType atomRep=AtomType.optihb, BondType bondRep=BondType.optihs, params object[] args) |
| void | AddRepresentation (UnityMolStructure structure, AtomType atomRep, BondType bondRep, params object[] args) |
| List< UnityMolRepresentation > | representationExists (string nameSel, RepType repType) |
| void | AddRepresentationToStructures (UnityMolSelection selection, UnityMolRepresentation newRep) |
| void | DeleteRepresentationFromStructures (UnityMolRepresentation rep) |
| void | UpdateActiveRepresentations () |
| void | Delete (UnityMolRepresentation r) |
| void | Clean () |
| void | UpdateActiveColliders () |
| Keep track of atoms with an active representations For cartoon representations, we only add backbone atoms (ignoring H atoms) More... | |
Public Attributes | |
| List< UnityMolRepresentation > | representations = new List<UnityMolRepresentation>() |
| List< UnityMolRepresentation > | activeRepresentations = new List<UnityMolRepresentation>() |
| Store all the activated/visible representations More... | |
| List< UnityMolAtom > | atomsWithActiveRep = new List<UnityMolAtom>() |
| void UMol.UnityMolRepresentationManager.AddRepresentation | ( | UnityMolSelection | selection, |
| AtomType | atomRep = AtomType.optihb, |
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| BondType | bondRep = BondType.optihs, |
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| params object [] | args | ||
| ) |
| void UMol.UnityMolRepresentationManager.AddRepresentation | ( | UnityMolStructure | structure, |
| AtomType | atomRep, | ||
| BondType | bondRep, | ||
| params object [] | args | ||
| ) |
| void UMol.UnityMolRepresentationManager.AddRepresentationToStructures | ( | UnityMolSelection | selection, |
| UnityMolRepresentation | newRep | ||
| ) |
| void UMol.UnityMolRepresentationManager.Clean | ( | ) |
| void UMol.UnityMolRepresentationManager.Delete | ( | UnityMolRepresentation | r | ) |
| void UMol.UnityMolRepresentationManager.DeleteRepresentationFromStructures | ( | UnityMolRepresentation | rep | ) |
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.representationExists | ( | string | nameSel, |
| RepType | repType | ||
| ) |
| void UMol.UnityMolRepresentationManager.UpdateActiveColliders | ( | ) |
Keep track of atoms with an active representations For cartoon representations, we only add backbone atoms (ignoring H atoms)
| void UMol.UnityMolRepresentationManager.UpdateActiveRepresentations | ( | ) |
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.activeRepresentations = new List<UnityMolRepresentation>() |
Store all the activated/visible representations
| List<UnityMolAtom> UMol.UnityMolRepresentationManager.atomsWithActiveRep = new List<UnityMolAtom>() |
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.representations = new List<UnityMolRepresentation>() |