|  | UnityMol
    1.0.25beta
    | 
| Public Member Functions | |
| void | AddRepresentation (UnityMolSelection selection, AtomType atomRep=AtomType.optihb, BondType bondRep=BondType.optihs, params object[] args) | 
| void | AddRepresentation (UnityMolStructure structure, AtomType atomRep, BondType bondRep, params object[] args) | 
| List< UnityMolRepresentation > | representationExists (string nameSel, RepType repType) | 
| void | AddRepresentationToStructures (UnityMolSelection selection, UnityMolRepresentation newRep) | 
| void | DeleteRepresentationFromStructures (UnityMolRepresentation rep) | 
| void | UpdateActiveRepresentations () | 
| void | Delete (UnityMolRepresentation r) | 
| void | Clean () | 
| void | UpdateActiveColliders () | 
| Keep track of atoms with an active representations For cartoon representations, we only add backbone atoms (ignoring H atoms)  More... | |
| Public Attributes | |
| List< UnityMolRepresentation > | representations = new List<UnityMolRepresentation>() | 
| List< UnityMolRepresentation > | activeRepresentations = new List<UnityMolRepresentation>() | 
| Store all the activated/visible representations  More... | |
| List< UnityMolAtom > | atomsWithActiveRep = new List<UnityMolAtom>() | 
| void UMol.UnityMolRepresentationManager.AddRepresentation | ( | UnityMolSelection | selection, | 
| AtomType | atomRep = AtomType.optihb, | ||
| BondType | bondRep = BondType.optihs, | ||
| params object [] | args | ||
| ) | 
| void UMol.UnityMolRepresentationManager.AddRepresentation | ( | UnityMolStructure | structure, | 
| AtomType | atomRep, | ||
| BondType | bondRep, | ||
| params object [] | args | ||
| ) | 
| void UMol.UnityMolRepresentationManager.AddRepresentationToStructures | ( | UnityMolSelection | selection, | 
| UnityMolRepresentation | newRep | ||
| ) | 
| void UMol.UnityMolRepresentationManager.Clean | ( | ) | 
| void UMol.UnityMolRepresentationManager.Delete | ( | UnityMolRepresentation | r | ) | 
| void UMol.UnityMolRepresentationManager.DeleteRepresentationFromStructures | ( | UnityMolRepresentation | rep | ) | 
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.representationExists | ( | string | nameSel, | 
| RepType | repType | ||
| ) | 
| void UMol.UnityMolRepresentationManager.UpdateActiveColliders | ( | ) | 
Keep track of atoms with an active representations For cartoon representations, we only add backbone atoms (ignoring H atoms)
| void UMol.UnityMolRepresentationManager.UpdateActiveRepresentations | ( | ) | 
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.activeRepresentations = new List<UnityMolRepresentation>() | 
Store all the activated/visible representations
| List<UnityMolAtom> UMol.UnityMolRepresentationManager.atomsWithActiveRep = new List<UnityMolAtom>() | 
| List<UnityMolRepresentation> UMol.UnityMolRepresentationManager.representations = new List<UnityMolRepresentation>() |