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| UnityMolRepresentation (AtomType atomR, BondType bondR, UnityMolSelection sel, params object[] listArgs) |
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void | Clean () |
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bool | isActive () |
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void | updateWithNewSelection (UnityMolSelection sel) |
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void | updateWithTrajectory () |
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void | updateWithModel () |
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void | Show () |
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void | Hide () |
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void | SetColor (UnityMolAtom atom, Color col) |
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void | SetColor (List< UnityMolAtom > atoms, Color col) |
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void | SetColors (List< UnityMolAtom > atoms, Color col) |
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void | SetColors (List< UnityMolAtom > atoms, List< Color > cols) |
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void | ColorByAtom () |
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void | ColorByChain () |
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void | ColorByResidue () |
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void | ShowAtom (UnityMolAtom atom, bool show=true) |
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void | SetSize (UnityMolAtom atom, float size) |
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void | ShowShadows (bool show) |
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void | SetSizes (List< UnityMolAtom > atoms, float size) |
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void | SetSizes (List< UnityMolAtom > atoms, List< float > sizes) |
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void | ResetSize (UnityMolAtom atom) |
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void | ResetSizes () |
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void | ResetColor (UnityMolAtom atom) |
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void | ResetColor () |
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override string | ToString () |
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override bool | Equals (object obj) |
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◆ UnityMolRepresentation()
◆ Clean()
void UMol.UnityMolRepresentation.Clean |
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◆ ColorByAtom()
void UMol.UnityMolRepresentation.ColorByAtom |
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◆ ColorByChain()
void UMol.UnityMolRepresentation.ColorByChain |
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◆ ColorByResidue()
void UMol.UnityMolRepresentation.ColorByResidue |
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◆ cutSelectionByStructure()
◆ Equals()
override bool UMol.UnityMolRepresentation.Equals |
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object |
obj | ) |
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◆ Hide()
void UMol.UnityMolRepresentation.Hide |
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◆ isActive()
bool UMol.UnityMolRepresentation.isActive |
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◆ ResetColor() [1/2]
void UMol.UnityMolRepresentation.ResetColor |
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UnityMolAtom |
atom | ) |
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◆ ResetColor() [2/2]
void UMol.UnityMolRepresentation.ResetColor |
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| ) |
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◆ ResetSize()
void UMol.UnityMolRepresentation.ResetSize |
( |
UnityMolAtom |
atom | ) |
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◆ ResetSizes()
void UMol.UnityMolRepresentation.ResetSizes |
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◆ SetColor() [1/2]
void UMol.UnityMolRepresentation.SetColor |
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UnityMolAtom |
atom, |
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Color |
col |
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) |
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◆ SetColor() [2/2]
void UMol.UnityMolRepresentation.SetColor |
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List< UnityMolAtom > |
atoms, |
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Color |
col |
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) |
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◆ SetColors() [1/2]
void UMol.UnityMolRepresentation.SetColors |
( |
List< UnityMolAtom > |
atoms, |
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Color |
col |
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) |
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◆ SetColors() [2/2]
void UMol.UnityMolRepresentation.SetColors |
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List< UnityMolAtom > |
atoms, |
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List< Color > |
cols |
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) |
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◆ SetSize()
void UMol.UnityMolRepresentation.SetSize |
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UnityMolAtom |
atom, |
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float |
size |
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) |
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◆ SetSizes() [1/2]
void UMol.UnityMolRepresentation.SetSizes |
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List< UnityMolAtom > |
atoms, |
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float |
size |
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) |
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◆ SetSizes() [2/2]
void UMol.UnityMolRepresentation.SetSizes |
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List< UnityMolAtom > |
atoms, |
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List< float > |
sizes |
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) |
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◆ Show()
void UMol.UnityMolRepresentation.Show |
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◆ ShowAtom()
void UMol.UnityMolRepresentation.ShowAtom |
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UnityMolAtom |
atom, |
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bool |
show = true |
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) |
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◆ ShowShadows()
void UMol.UnityMolRepresentation.ShowShadows |
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bool |
show | ) |
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◆ ToString()
override string UMol.UnityMolRepresentation.ToString |
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◆ updateWithModel()
void UMol.UnityMolRepresentation.updateWithModel |
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◆ updateWithNewSelection()
◆ updateWithTrajectory()
void UMol.UnityMolRepresentation.updateWithTrajectory |
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◆ isEnabled
bool UMol.UnityMolRepresentation.isEnabled = false |
◆ nbAtomsInRep
int UMol.UnityMolRepresentation.nbAtomsInRep = 0 |
◆ nbBondsInRep
int UMol.UnityMolRepresentation.nbBondsInRep = 0 |
◆ repType
RepType UMol.UnityMolRepresentation.repType |
◆ selection
◆ subReps
The documentation for this class was generated from the following file: