Part of the SMCRA data structure, UnityMolAtom stores atom informations of the structure
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Part of the SMCRA data structure, UnityMolAtom stores atom informations of the structure
◆ UnityMolAtom()
UMol.UnityMolAtom.UnityMolAtom |
( |
string |
_name, |
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string |
_type, |
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Vector3 |
_pos, |
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float |
_bfact, |
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long |
_number, |
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bool |
_isHET = false |
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) |
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UnityMolAtom constructor taking all atom informations as arg, calls setAtomRepresentation()
◆ Clone()
Clone a UnityMolAtom Keep modified elements like position / color ...
◆ getLightHashCode()
int UMol.UnityMolAtom.getLightHashCode |
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◆ SetAtomRepresentationModel()
void UMol.UnityMolAtom.SetAtomRepresentationModel |
( |
string |
prefix | ) |
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Set representation regarding the model (OPEP, HiRE-RNA, Martini or all-atom)
◆ SetResidue()
◆ ToSelection()
◆ ToString()
override string UMol.UnityMolAtom.ToString |
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Atom string representation
◆ bfactor
float UMol.UnityMolAtom.bfactor |
◆ color
Color UMol.UnityMolAtom.color |
◆ idInAllAtoms
int UMol.UnityMolAtom.idInAllAtoms = -1 |
Index of this atom in the model.allAtoms list
◆ isHET
bool UMol.UnityMolAtom.isHET |
Is this atom a hetero atom
◆ isLigand
bool UMol.UnityMolAtom.isLigand |
Is this atom a ligand atom
◆ name
string UMol.UnityMolAtom.name |
◆ number
long UMol.UnityMolAtom.number |
◆ oriPosition
Vector3 UMol.UnityMolAtom.oriPosition |
Position of the atom without offset, from the input file
◆ position
Position of the atom, model centered on (0,0,0)
◆ radius
float UMol.UnityMolAtom.radius |
Representation default radius of the atom (Van der Walls)
◆ residue
Store the reference to the residue it belongs to
◆ scale
float UMol.UnityMolAtom.scale |
◆ texture
string UMol.UnityMolAtom.texture |
◆ type
string UMol.UnityMolAtom.type |
◆ correspondingGo
GameObject UMol.UnityMolAtom.correspondingGo |
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get |
◆ curWorldPosition
Vector3 UMol.UnityMolAtom.curWorldPosition |
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get |
◆ PositionVec4
Vector4 UMol.UnityMolAtom.PositionVec4 |
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get |
Position accessor as a Vector4
The documentation for this class was generated from the following file: