UnityMol  1.0.25beta
UMol.UnityMolHBallMeshManager Class Reference
Inheritance diagram for UMol.UnityMolHBallMeshManager:
UMol.UnityMolGenericRepresentationManager

Public Member Functions

override void Init (SubRepresentation umolRep)
 Initializes this instance of the manager. More...
 
override void Clean ()
 
void ApplyTextures ()
 
override void DisableRenderers ()
 Disables the renderers for all objects managed by the instance of the manager. More...
 
override void EnableRenderers ()
 Enables the renderers for all objects managed by the instance of the manager. More...
 
override void ShowShadows (bool show)
 
void ResetPositions ()
 Resets the positions of all atoms. Used when trajectory reading More...
 
void SetTexture (Texture tex)
 
void ResetTexture ()
 
override void SetColor (Color col, UnityMolSelection sele)
 
override void SetColor (Color col, UnityMolAtom a)
 
void SetColor (Color col, int atomNum)
 
override void SetColors (Color col, List< UnityMolAtom > atoms)
 
override void SetColors (List< Color > cols, List< UnityMolAtom > atoms)
 
void SetScale (float newScale, UnityMolAtom a, bool now=true)
 
void SetScale (float newScale, int idAtom)
 
void ResetScale ()
 
void ResetScale (int idAtom)
 
override void SetDistanceCueing (float distCueingValue)
 
override void ShowHydrogens (bool show)
 
override void ShowSideChains (bool show)
 
override void ShowBackbone (bool show)
 
void ShowAtom (int idAtom, bool show)
 
override void ShowAtom (UnityMolAtom a, bool show)
 
void ResetVisibility ()
 
void SetShininess (float val)
 
void ResetShininess ()
 
override void updateWithTrajectory ()
 
override void updateWithModel ()
 
override void SetSize (UnityMolAtom atom, float size)
 
override void SetSizes (List< UnityMolAtom > atoms, List< float > sizes)
 
override void SetSizes (List< UnityMolAtom > atoms, float size)
 
override void ResetSize (UnityMolAtom atom)
 
override void ResetSizes ()
 
override void ResetColor (UnityMolAtom atom)
 
override void ResetColors ()
 
void highlightAtom (UnityMolAtom a)
 
void removeHighlightAtom (UnityMolAtom a)
 
override void HighlightRepresentation ()
 
override void DeHighlightRepresentation ()
 
override void SetSmoothness (float val)
 
override void SetMetal (float val)
 

Public Attributes

GameObject AtomMeshParent
 
float shininess = 0.0f
 
- Public Attributes inherited from UMol.UnityMolGenericRepresentationManager
bool isEnabled = false
 State of the renderer More...
 
bool isInit = false
 State of the manager More...
 
bool areHydrogensOn = true
 Are hydrogens shown More...
 
bool areSideChainsOn = true
 Are side chains shown More...
 
bool isBackboneOn = true
 Is backbone shown More...
 

Member Function Documentation

◆ ApplyTextures()

void UMol.UnityMolHBallMeshManager.ApplyTextures ( )

◆ Clean()

override void UMol.UnityMolHBallMeshManager.Clean ( )
virtual

◆ DeHighlightRepresentation()

override void UMol.UnityMolHBallMeshManager.DeHighlightRepresentation ( )
virtual

◆ DisableRenderers()

override void UMol.UnityMolHBallMeshManager.DisableRenderers ( )
virtual

Disables the renderers for all objects managed by the instance of the manager.

Implements UMol.UnityMolGenericRepresentationManager.

◆ EnableRenderers()

override void UMol.UnityMolHBallMeshManager.EnableRenderers ( )
virtual

Enables the renderers for all objects managed by the instance of the manager.

Implements UMol.UnityMolGenericRepresentationManager.

◆ highlightAtom()

void UMol.UnityMolHBallMeshManager.highlightAtom ( UnityMolAtom  a)

◆ HighlightRepresentation()

override void UMol.UnityMolHBallMeshManager.HighlightRepresentation ( )
virtual

◆ Init()

override void UMol.UnityMolHBallMeshManager.Init ( SubRepresentation  umolRep)
virtual

Initializes this instance of the manager.

Implements UMol.UnityMolGenericRepresentationManager.

◆ removeHighlightAtom()

void UMol.UnityMolHBallMeshManager.removeHighlightAtom ( UnityMolAtom  a)

◆ ResetColor()

override void UMol.UnityMolHBallMeshManager.ResetColor ( UnityMolAtom  atom)
virtual

◆ ResetColors()

override void UMol.UnityMolHBallMeshManager.ResetColors ( )
virtual

◆ ResetPositions()

void UMol.UnityMolHBallMeshManager.ResetPositions ( )

Resets the positions of all atoms. Used when trajectory reading

◆ ResetScale() [1/2]

void UMol.UnityMolHBallMeshManager.ResetScale ( )

◆ ResetScale() [2/2]

void UMol.UnityMolHBallMeshManager.ResetScale ( int  idAtom)

◆ ResetShininess()

void UMol.UnityMolHBallMeshManager.ResetShininess ( )

◆ ResetSize()

override void UMol.UnityMolHBallMeshManager.ResetSize ( UnityMolAtom  atom)
virtual

◆ ResetSizes()

override void UMol.UnityMolHBallMeshManager.ResetSizes ( )
virtual

◆ ResetTexture()

void UMol.UnityMolHBallMeshManager.ResetTexture ( )

◆ ResetVisibility()

void UMol.UnityMolHBallMeshManager.ResetVisibility ( )

◆ SetColor() [1/3]

override void UMol.UnityMolHBallMeshManager.SetColor ( Color  col,
UnityMolSelection  sele 
)
virtual

◆ SetColor() [2/3]

override void UMol.UnityMolHBallMeshManager.SetColor ( Color  col,
UnityMolAtom  a 
)
virtual

◆ SetColor() [3/3]

void UMol.UnityMolHBallMeshManager.SetColor ( Color  col,
int  atomNum 
)

◆ SetColors() [1/2]

override void UMol.UnityMolHBallMeshManager.SetColors ( Color  col,
List< UnityMolAtom atoms 
)
virtual

◆ SetColors() [2/2]

override void UMol.UnityMolHBallMeshManager.SetColors ( List< Color >  cols,
List< UnityMolAtom atoms 
)
virtual

◆ SetDistanceCueing()

override void UMol.UnityMolHBallMeshManager.SetDistanceCueing ( float  distCueingValue)
virtual

◆ SetMetal()

override void UMol.UnityMolHBallMeshManager.SetMetal ( float  val)
virtual

◆ SetScale() [1/2]

void UMol.UnityMolHBallMeshManager.SetScale ( float  newScale,
UnityMolAtom  a,
bool  now = true 
)

◆ SetScale() [2/2]

void UMol.UnityMolHBallMeshManager.SetScale ( float  newScale,
int  idAtom 
)

◆ SetShininess()

void UMol.UnityMolHBallMeshManager.SetShininess ( float  val)

◆ SetSize()

override void UMol.UnityMolHBallMeshManager.SetSize ( UnityMolAtom  atom,
float  size 
)
virtual

◆ SetSizes() [1/2]

override void UMol.UnityMolHBallMeshManager.SetSizes ( List< UnityMolAtom atoms,
List< float >  sizes 
)
virtual

◆ SetSizes() [2/2]

override void UMol.UnityMolHBallMeshManager.SetSizes ( List< UnityMolAtom atoms,
float  size 
)
virtual

◆ SetSmoothness()

override void UMol.UnityMolHBallMeshManager.SetSmoothness ( float  val)
virtual

◆ SetTexture()

void UMol.UnityMolHBallMeshManager.SetTexture ( Texture  tex)

◆ ShowAtom() [1/2]

void UMol.UnityMolHBallMeshManager.ShowAtom ( int  idAtom,
bool  show 
)

◆ ShowAtom() [2/2]

override void UMol.UnityMolHBallMeshManager.ShowAtom ( UnityMolAtom  a,
bool  show 
)
virtual

◆ ShowBackbone()

override void UMol.UnityMolHBallMeshManager.ShowBackbone ( bool  show)
virtual

◆ ShowHydrogens()

override void UMol.UnityMolHBallMeshManager.ShowHydrogens ( bool  show)
virtual

◆ ShowShadows()

override void UMol.UnityMolHBallMeshManager.ShowShadows ( bool  show)
virtual

◆ ShowSideChains()

override void UMol.UnityMolHBallMeshManager.ShowSideChains ( bool  show)
virtual

◆ updateWithModel()

override void UMol.UnityMolHBallMeshManager.updateWithModel ( )
virtual

◆ updateWithTrajectory()

override void UMol.UnityMolHBallMeshManager.updateWithTrajectory ( )
virtual

Member Data Documentation

◆ AtomMeshParent

GameObject UMol.UnityMolHBallMeshManager.AtomMeshParent

◆ shininess

float UMol.UnityMolHBallMeshManager.shininess = 0.0f

The documentation for this class was generated from the following file: