UnityMol  1.0.25beta
UMol.UnityMolHBallMeshManager Member List

This is the complete list of members for UMol.UnityMolHBallMeshManager, including all inherited members.

ApplyTextures()UMol.UnityMolHBallMeshManager
areHydrogensOnUMol.UnityMolGenericRepresentationManager
areSideChainsOnUMol.UnityMolGenericRepresentationManager
AtomMeshParentUMol.UnityMolHBallMeshManager
Clean()UMol.UnityMolHBallMeshManagervirtual
DeHighlightRepresentation()UMol.UnityMolHBallMeshManagervirtual
DisableRenderers()UMol.UnityMolHBallMeshManagervirtual
EnableRenderers()UMol.UnityMolHBallMeshManagervirtual
highlightAtom(UnityMolAtom a)UMol.UnityMolHBallMeshManager
HighlightRepresentation()UMol.UnityMolHBallMeshManagervirtual
Init(SubRepresentation umolRep)UMol.UnityMolHBallMeshManagervirtual
isBackboneOnUMol.UnityMolGenericRepresentationManager
isEnabledUMol.UnityMolGenericRepresentationManager
isInitUMol.UnityMolGenericRepresentationManager
removeHighlightAtom(UnityMolAtom a)UMol.UnityMolHBallMeshManager
ResetColor(UnityMolAtom atom)UMol.UnityMolHBallMeshManagervirtual
ResetColors()UMol.UnityMolHBallMeshManagervirtual
ResetPositions()UMol.UnityMolHBallMeshManager
ResetScale()UMol.UnityMolHBallMeshManager
ResetScale(int idAtom)UMol.UnityMolHBallMeshManager
ResetShininess()UMol.UnityMolHBallMeshManager
ResetSize(UnityMolAtom atom)UMol.UnityMolHBallMeshManagervirtual
ResetSizes()UMol.UnityMolHBallMeshManagervirtual
ResetTexture()UMol.UnityMolHBallMeshManager
ResetVisibility()UMol.UnityMolHBallMeshManager
SetColor(Color col, UnityMolSelection sele)UMol.UnityMolHBallMeshManagervirtual
SetColor(Color col, UnityMolAtom a)UMol.UnityMolHBallMeshManagervirtual
SetColor(Color col, int atomNum)UMol.UnityMolHBallMeshManager
SetColors(Color col, List< UnityMolAtom > atoms)UMol.UnityMolHBallMeshManagervirtual
SetColors(List< Color > cols, List< UnityMolAtom > atoms)UMol.UnityMolHBallMeshManagervirtual
SetDistanceCueing(float distCueingValue)UMol.UnityMolHBallMeshManagervirtual
SetMetal(float val)UMol.UnityMolHBallMeshManagervirtual
SetScale(float newScale, UnityMolAtom a, bool now=true)UMol.UnityMolHBallMeshManager
SetScale(float newScale, int idAtom)UMol.UnityMolHBallMeshManager
SetShininess(float val)UMol.UnityMolHBallMeshManager
SetSize(UnityMolAtom atom, float size)UMol.UnityMolHBallMeshManagervirtual
SetSizes(List< UnityMolAtom > atoms, List< float > sizes)UMol.UnityMolHBallMeshManagervirtual
SetSizes(List< UnityMolAtom > atoms, float size)UMol.UnityMolHBallMeshManagervirtual
SetSmoothness(float val)UMol.UnityMolHBallMeshManagervirtual
SetTexture(Texture tex)UMol.UnityMolHBallMeshManager
shininessUMol.UnityMolHBallMeshManager
ShowAtom(int idAtom, bool show)UMol.UnityMolHBallMeshManager
ShowAtom(UnityMolAtom a, bool show)UMol.UnityMolHBallMeshManagervirtual
ShowBackbone(bool show)UMol.UnityMolHBallMeshManagervirtual
ShowHydrogens(bool show)UMol.UnityMolHBallMeshManagervirtual
ShowShadows(bool show)UMol.UnityMolHBallMeshManagervirtual
ShowSideChains(bool show)UMol.UnityMolHBallMeshManagervirtual
updateWithModel()UMol.UnityMolHBallMeshManagervirtual
updateWithTrajectory()UMol.UnityMolHBallMeshManagervirtual