ApplyTextures() | UMol.UnityMolHBallMeshManager | |
areHydrogensOn | UMol.UnityMolGenericRepresentationManager | |
areSideChainsOn | UMol.UnityMolGenericRepresentationManager | |
AtomMeshParent | UMol.UnityMolHBallMeshManager | |
Clean() | UMol.UnityMolHBallMeshManager | virtual |
DeHighlightRepresentation() | UMol.UnityMolHBallMeshManager | virtual |
DisableRenderers() | UMol.UnityMolHBallMeshManager | virtual |
EnableRenderers() | UMol.UnityMolHBallMeshManager | virtual |
highlightAtom(UnityMolAtom a) | UMol.UnityMolHBallMeshManager | |
HighlightRepresentation() | UMol.UnityMolHBallMeshManager | virtual |
Init(SubRepresentation umolRep) | UMol.UnityMolHBallMeshManager | virtual |
isBackboneOn | UMol.UnityMolGenericRepresentationManager | |
isEnabled | UMol.UnityMolGenericRepresentationManager | |
isInit | UMol.UnityMolGenericRepresentationManager | |
removeHighlightAtom(UnityMolAtom a) | UMol.UnityMolHBallMeshManager | |
ResetColor(UnityMolAtom atom) | UMol.UnityMolHBallMeshManager | virtual |
ResetColors() | UMol.UnityMolHBallMeshManager | virtual |
ResetPositions() | UMol.UnityMolHBallMeshManager | |
ResetScale() | UMol.UnityMolHBallMeshManager | |
ResetScale(int idAtom) | UMol.UnityMolHBallMeshManager | |
ResetShininess() | UMol.UnityMolHBallMeshManager | |
ResetSize(UnityMolAtom atom) | UMol.UnityMolHBallMeshManager | virtual |
ResetSizes() | UMol.UnityMolHBallMeshManager | virtual |
ResetTexture() | UMol.UnityMolHBallMeshManager | |
ResetVisibility() | UMol.UnityMolHBallMeshManager | |
SetColor(Color col, UnityMolSelection sele) | UMol.UnityMolHBallMeshManager | virtual |
SetColor(Color col, UnityMolAtom a) | UMol.UnityMolHBallMeshManager | virtual |
SetColor(Color col, int atomNum) | UMol.UnityMolHBallMeshManager | |
SetColors(Color col, List< UnityMolAtom > atoms) | UMol.UnityMolHBallMeshManager | virtual |
SetColors(List< Color > cols, List< UnityMolAtom > atoms) | UMol.UnityMolHBallMeshManager | virtual |
SetDistanceCueing(float distCueingValue) | UMol.UnityMolHBallMeshManager | virtual |
SetMetal(float val) | UMol.UnityMolHBallMeshManager | virtual |
SetScale(float newScale, UnityMolAtom a, bool now=true) | UMol.UnityMolHBallMeshManager | |
SetScale(float newScale, int idAtom) | UMol.UnityMolHBallMeshManager | |
SetShininess(float val) | UMol.UnityMolHBallMeshManager | |
SetSize(UnityMolAtom atom, float size) | UMol.UnityMolHBallMeshManager | virtual |
SetSizes(List< UnityMolAtom > atoms, List< float > sizes) | UMol.UnityMolHBallMeshManager | virtual |
SetSizes(List< UnityMolAtom > atoms, float size) | UMol.UnityMolHBallMeshManager | virtual |
SetSmoothness(float val) | UMol.UnityMolHBallMeshManager | virtual |
SetTexture(Texture tex) | UMol.UnityMolHBallMeshManager | |
shininess | UMol.UnityMolHBallMeshManager | |
ShowAtom(int idAtom, bool show) | UMol.UnityMolHBallMeshManager | |
ShowAtom(UnityMolAtom a, bool show) | UMol.UnityMolHBallMeshManager | virtual |
ShowBackbone(bool show) | UMol.UnityMolHBallMeshManager | virtual |
ShowHydrogens(bool show) | UMol.UnityMolHBallMeshManager | virtual |
ShowShadows(bool show) | UMol.UnityMolHBallMeshManager | virtual |
ShowSideChains(bool show) | UMol.UnityMolHBallMeshManager | virtual |
updateWithModel() | UMol.UnityMolHBallMeshManager | virtual |
updateWithTrajectory() | UMol.UnityMolHBallMeshManager | virtual |