◆ BondRepresentationHbonds()
| UMol.BondRepresentationHbonds.BondRepresentationHbonds |
( |
string |
structName, |
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UnityMolSelection |
sel |
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) |
| |
◆ Clear()
| void UMol.BondRepresentationHbonds.Clear |
( |
| ) |
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◆ DisplayHBonds()
| void UMol.BondRepresentationHbonds.DisplayHBonds |
( |
Transform |
repParent | ) |
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◆ recompute()
| void UMol.BondRepresentationHbonds.recompute |
( |
| ) |
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◆ recomputeLight()
| void UMol.BondRepresentationHbonds.recomputeLight |
( |
| ) |
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◆ atomToGo
| Dictionary<UnityMolAtom, List<GameObject> > UMol.BondRepresentationHbonds.atomToGo |
◆ atomToMeshes
| Dictionary<UnityMolAtom, List<Mesh> > UMol.BondRepresentationHbonds.atomToMeshes |
◆ atomToVertices
| Dictionary<UnityMolAtom, List<int> > UMol.BondRepresentationHbonds.atomToVertices |
◆ curMesh
| Mesh UMol.BondRepresentationHbonds.curMesh |
◆ hbonds
◆ meshesGO
| List<GameObject> UMol.BondRepresentationHbonds.meshesGO |
The documentation for this class was generated from the following file: