7 public class SecSGUI : MonoBehaviour {
33 helixColor.onClick.AddListener (()=>{
34 picker.gameObject.SetActive(
true);
35 picker.onValueChanged.RemoveAllListeners();
36 picker.onValueChanged.AddListener(colorPick =>
38 helixColor.image.color = colorPick;
43 strandColor.onClick.AddListener (()=>{
44 picker.gameObject.SetActive(
true);
45 picker.onValueChanged.RemoveAllListeners();
46 picker.onValueChanged.AddListener(colorPick =>
48 strandColor.image.color = colorPick;
53 coilColor.onClick.AddListener (()=>{
54 picker.gameObject.SetActive(
true);
55 picker.onValueChanged.RemoveAllListeners();
56 picker.onValueChanged.AddListener(colorPick =>
58 coilColor.image.color = colorPick;
82 apply.interactable =
true;
static bool toggle_NA_HIDE
static float[] ribbonWidth
void EnableSecS(bool isOn)
static ColorObject COIL_COLOR
static SecondaryStructureManager getSecondaryStructureManager()
static ColorObject STRAND_COLOR
static ColorObject HELIX_COLOR