UnityMol  0.9.6-875
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VolumetricFields Class Reference
+ Inheritance diagram for VolumetricFields:
+ Collaboration diagram for VolumetricFields:

Public Member Functions

override void Init ()
 
override void CreatePoints ()
 
- Public Member Functions inherited from Volumetric
void ShowHide ()
 
void Clear ()
 

Private Attributes

float maxCharge = - float.MaxValue
 
float minCharge = float.MaxValue
 
float chargeAmplitude
 
bool init = false
 
ReadDX readDx
 

Additional Inherited Members

- Public Attributes inherited from Volumetric
int pNumber
 
- Static Public Attributes inherited from Volumetric
static float particleScale = 2.5f
 
- Protected Member Functions inherited from Volumetric
void AlphaCulling (float cull)
 
void BuildParticleArray ()
 
void SetParticleSystem ()
 
- Protected Attributes inherited from Volumetric
float ALPHA_THRESHOLD = 0.05f
 
bool raise = false
 
float ALPHA_FACTOR = 7f
 
float[,,] density
 
ParticleSystem.Particle[] points
 
List< ParticleSystem.Particle > dynPoints = new List<ParticleSystem.Particle>()
 
- Static Protected Attributes inherited from Volumetric
static Vector3 delta
 
static Vector3 origin = MoleculeModel.MinValue
 

Detailed Description

Definition at line 71 of file VolumetricFields.cs.

Member Function Documentation

override void VolumetricFields.CreatePoints ( )
virtual

Creates the points for this particle system.

More precisely, it fills the dynamic list called dynPoints with particles of the right color, transparency and position. This list is raw, i.e. it contains one particle for each point of the grid. Therefore, it is typically very large.

Implements Volumetric.

Definition at line 113 of file VolumetricFields.cs.

References Volumetric.ALPHA_FACTOR, Volumetric.ALPHA_THRESHOLD, Volumetric.delta, Volumetric.density, Volumetric.dynPoints, Volumetric.origin, and Volumetric.particleScale.

override void VolumetricFields.Init ( )
virtual

Initializes this instance.

To be called whenever you wish to create a particle system for volumetric rendering.

Implements Volumetric.

Definition at line 79 of file VolumetricFields.cs.

References ReadDX._grid, Volumetric.delta, Volumetric.density, ReadDX.GetDelta(), ReadDX.GetOrigin(), maxCharge, minCharge, Volumetric.origin, ElectrostaticManager.readdx, and Volumetric.SetParticleSystem().

Referenced by ElectrostaticManager.CreateVolumetricFields().

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Member Data Documentation

float VolumetricFields.chargeAmplitude
private

Definition at line 74 of file VolumetricFields.cs.

bool VolumetricFields.init = false
private

Definition at line 75 of file VolumetricFields.cs.

float VolumetricFields.maxCharge = - float.MaxValue
private

Definition at line 72 of file VolumetricFields.cs.

Referenced by Init().

float VolumetricFields.minCharge = float.MaxValue
private

Definition at line 73 of file VolumetricFields.cs.

Referenced by Init().

ReadDX VolumetricFields.readDx
private

Definition at line 77 of file VolumetricFields.cs.


The documentation for this class was generated from the following file: