18 if (!sidePanel.activeSelf) {
19 sidePanel.SetActive(
true);
23 foreach(Transform child
in transform)
25 if(child == toActivate)
27 child.gameObject.SetActive(
true);
30 child.gameObject.SetActive(
false);
39 uiMan.
canvas.SetActive(show);
void hideShowNewUI(bool show)
!WiP Includes FLAGS of GUI.
void UpdateCurrentPanel(RectTransform toActivate)
Updates the current panel.