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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Static Public Member Functions | |
static void | GenerateMeshes (List< Vector3 > vertices, List< Vector3 > normals, List< int > triangles, List< Color32 > colors, int[] ss, string tag="RibbonObj", string gameobj="Ribbons") |
Static Private Member Functions | |
static void | DuplicateVertices (List< Vector3 > vertices, List< Vector3 > normals, List< int > triangles, List< Color32 > colors) |
static void | SubGenerateMeshes (List< Mesh > meshes, string tag, string gameobj) |
static void | AddFirstFrontalFace (List< Vector3 > vertices, List< Vector3 > normals, List< int > triangles, List< Color32 > colors, int[] ss) |
static void | AddLastFrontalFace (List< Vector3 > vertices, List< Vector3 > normals, List< int > triangles, List< Color32 > colors, int[] ss) |
Static Private Attributes | |
static Vector3 | CENTER = new Vector3(0f,0f,0f) |
Definition at line 6 of file PostProcessing.cs.
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staticprivate |
Definition at line 178 of file PostProcessing.cs.
Referenced by GenerateMeshes().
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staticprivate |
Definition at line 235 of file PostProcessing.cs.
Referenced by GenerateMeshes().
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staticprivate |
First attempt at making ribbons thick.
Not used anymore.
vertices | Vertices. |
normals | Normals. |
triangles | Triangles. |
colors | Colors. |
Definition at line 24 of file PostProcessing.cs.
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static |
Definition at line 296 of file PostProcessing.cs.
References AddFirstFrontalFace(), AddLastFrontalFace(), MeshData.colors, MeshData.normals, Ribbons.ribbontag, Splitting.Split(), SubGenerateMeshes(), MeshData.triangles, and MeshData.vertices.
Referenced by Ribbons.CreateRibbons().
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staticprivate |
Definition at line 152 of file PostProcessing.cs.
References SecondaryStructureManager.addRibbon(), CENTER, and UnityMolMain.getSecondaryStructureManager().
Referenced by GenerateMeshes().
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staticprivate |
Definition at line 7 of file PostProcessing.cs.
Referenced by SubGenerateMeshes().