79 public static float scale = 1.0f;
110 foreach(StickUpdate stu
in stickUpdates) {
114 stu.GetComponent<Renderer>().material.SetColor(
"_Color", colorAtom1);
115 stu.GetComponent<Renderer>().material.SetColor(
"_Color2", colorAtom2);
130 Vector3 posAtom1 =
new Vector3(fposAtom1[0],fposAtom1[1],fposAtom1[2]);
131 Vector3 posAtom2 =
new Vector3(fposAtom2[0],fposAtom2[1],fposAtom2[2]);
135 GetComponent<Renderer>().material.SetColor(
"_Color", colorAtom1);
136 GetComponent<Renderer>().material.SetColor(
"_Color2", colorAtom2);
138 GetComponent<Renderer>().material.SetVector(
"_TexPos1", posAtom1);
139 transform.position = posAtom1;
140 GetComponent<Renderer>().material.SetVector(
"_TexPos2", posAtom2);
149 if (goatom1.GetComponent<Renderer>().material.HasProperty(
"_MatCap"))
151 Texture t1 = goatom1.GetComponent<Renderer>().material.GetTexture(
"_MatCap");
152 GetComponent<Renderer>().material.SetTexture(
"_MatCap", t1);
154 if (goatom2.GetComponent<Renderer>().material.HasProperty(
"_MatCap"))
156 Texture t2 = goatom2.GetComponent<Renderer>().material.GetTexture(
"_MatCap");
157 GetComponent<Renderer>().material.SetTexture(
"_MatCap2", t2);
161 GetComponent<Renderer>().material.SetTexture(
"_MatCap", (Texture)Resources.Load(
"lit_spheres/divers/daphz05"));
162 GetComponent<Renderer>().material.SetTexture(
"_MatCap2", (Texture)Resources.Load(
"lit_spheres/divers/daphz05"));
static float radiusFactor
static void ResetColors()
!WiP Includes FLAGS of GUI.
static List< Color > atomsColorList
The color of each atom.
static List< float[]> atomsLocationlist
The coordinates of each atom.