79     public static float scale = 1.0f;
   110         foreach(StickUpdate stu 
in stickUpdates) {
   114             stu.GetComponent<Renderer>().material.SetColor(
"_Color", colorAtom1);
   115             stu.GetComponent<Renderer>().material.SetColor(
"_Color2", colorAtom2);
   130         Vector3 posAtom1 = 
new Vector3(fposAtom1[0],fposAtom1[1],fposAtom1[2]);
   131         Vector3 posAtom2 = 
new Vector3(fposAtom2[0],fposAtom2[1],fposAtom2[2]);
   135         GetComponent<Renderer>().material.SetColor(
"_Color", colorAtom1);
   136         GetComponent<Renderer>().material.SetColor(
"_Color2", colorAtom2);
   138         GetComponent<Renderer>().material.SetVector(
"_TexPos1", posAtom1);
   139         transform.position = posAtom1;
   140         GetComponent<Renderer>().material.SetVector(
"_TexPos2", posAtom2);
   149             if (goatom1.GetComponent<Renderer>().material.HasProperty(
"_MatCap"))
   151                 Texture t1 = goatom1.GetComponent<Renderer>().material.GetTexture(
"_MatCap");
   152                 GetComponent<Renderer>().material.SetTexture(
"_MatCap", t1);
   154             if (goatom2.GetComponent<Renderer>().material.HasProperty(
"_MatCap"))
   156                 Texture t2 = goatom2.GetComponent<Renderer>().material.GetTexture(
"_MatCap");
   157                 GetComponent<Renderer>().material.SetTexture(
"_MatCap2", t2);
   161             GetComponent<Renderer>().material.SetTexture(
"_MatCap", (Texture)Resources.Load(
"lit_spheres/divers/daphz05"));
   162             GetComponent<Renderer>().material.SetTexture(
"_MatCap2", (Texture)Resources.Load(
"lit_spheres/divers/daphz05"));
 
static float radiusFactor
 
static void ResetColors()
 
!WiP Includes FLAGS of GUI. 
 
static List< Color > atomsColorList
The color of each atom. 
 
static List< float[]> atomsLocationlist
The coordinates of each atom.