82 if(mainCamera == null)
83 mainCamera = Camera.main;
84 if (enabled && Input.GetButtonDown (
"Fire1"))
86 Ray sRay= mainCamera.ScreenPointToRay (Input.mousePosition);
88 if (Physics.Raycast(sRay, out sHit))
90 distance = sHit.distance;
91 myObj = sHit.collider.gameObject;
96 Debug.Log(myObj.ToString());
101 Debug.Log(myObj.transform.position.ToString());
102 mainCamera.GetComponent<
DepthOfField>().focalTransform = myObj.transform;
104 mainCamera.GetComponent<
DepthOfField>().focalLength = distance;
105 Debug.Log(
"Refocusing DOF effect with distance :");
106 Debug.Log(distance.ToString());
static Transform selected