|
| enum | SPRITE_PLANE { SPRITE_PLANE.XY,
SPRITE_PLANE.XZ,
SPRITE_PLANE.YZ
} |
| |
| enum | WINDING_ORDER { WINDING_ORDER.CCW,
WINDING_ORDER.CW
} |
| |
| Vector2 | PixelSpaceToUVSpace (Vector2 xy) |
| |
| Vector2 | PixelSpaceToUVSpace (int x, int y) |
| |
| Vector2 | PixelCoordToUVCoord (Vector2 xy) |
| |
| Vector2 | PixelCoordToUVCoord (int x, int y) |
| |
| Sprite | AddSprite (GameObject client, float width, float height, int leftPixelX, int bottomPixelY, int pixelWidth, int pixelHeight, bool billboarded) |
| |
| Sprite | AddSprite (GameObject client, float width, float height, Vector2 lowerLeftUV, Vector2 UVDimensions, bool billboarded) |
| |
| void | SetBillboarded (Sprite sprite) |
| |
| void | RemoveSprite (Sprite sprite) |
| |
| void | HideSprite (Sprite sprite) |
| |
| void | ShowSprite (Sprite sprite) |
| |
| void | MoveToFront (Sprite s) |
| |
| void | MoveToBack (Sprite s) |
| |
| void | MoveInfrontOf (Sprite toMove, Sprite reference) |
| |
| void | MoveBehind (Sprite toMove, Sprite reference) |
| |
| void | SortDrawingOrder () |
| |
| void | AnimateSprite (Sprite s) |
| |
| void | StopAnimation (Sprite s) |
| |
| Sprite | GetSprite (int i) |
| |
| void | Transform (Sprite sprite) |
| |
| void | TransformBillboarded (Sprite sprite) |
| |
| void | UpdatePositions () |
| |
| void | UpdateUV (Sprite sprite) |
| |
| void | UpdateColors (Sprite sprite) |
| |
| void | UpdateBounds () |
| |
| void | ScheduleBoundsUpdate (float seconds) |
| |
| void | CancelBoundsUpdate () |
| |
| Material | material |
| |
| int | allocBlockSize |
| |
| SPRITE_PLANE | plane |
| |
| WINDING_ORDER | winding =WINDING_ORDER.CCW |
| |
| bool | autoUpdateBounds = false |
| |
| void | InitArrays () |
| |
| int | EnlargeArrays (int count) |
| |
| ArrayList | availableBlocks = new ArrayList() |
| |
| bool | vertsChanged = false |
| |
| bool | uvsChanged = false |
| |
| bool | colorsChanged = false |
| |
| bool | vertCountChanged = false |
| |
| bool | updateBounds = false |
| |
| Sprite[] | sprites |
| |
| ArrayList | activeBlocks = new ArrayList() |
| |
| ArrayList | activeBillboards = new ArrayList() |
| |
| ArrayList | playingAnimations = new ArrayList() |
| |
| ArrayList | spriteDrawOrder = new ArrayList() |
| |
| SpriteDrawLayerComparer | drawOrderComparer = new SpriteDrawLayerComparer() |
| |
| float | boundUpdateInterval |
| |
| MeshFilter | meshFilter |
| |
| MeshRenderer | meshRenderer |
| |
| Mesh | mesh |
| |
| Vector3[] | vertices |
| |
| int[] | triIndices |
| |
| Vector2[] | UVs |
| |
| Color[] | colors |
| |
| int | i |
| |
| Sprite | tempSprite = null |
| |
| float | animTimeElapsed |
| |
Definition at line 84 of file LinkedSpriteManager.cs.