UnityMol  0.9.6-875
UnityMol viewer / In developement
VolumetricDepth Class Reference
+ Inheritance diagram for VolumetricDepth:
+ Collaboration diagram for VolumetricDepth:

Public Member Functions

override void Init ()
 
override void CreatePoints ()
 
- Public Member Functions inherited from Volumetric
void ShowHide ()
 
void Clear ()
 

Private Attributes

float minDepth = float.MaxValue
 
float depthAmplitude
 
ReadDX readDx
 

Additional Inherited Members

- Public Attributes inherited from Volumetric
int pNumber
 
- Static Public Attributes inherited from Volumetric
static float particleScale = 2.5f
 
- Protected Member Functions inherited from Volumetric
void AlphaCulling (float cull)
 
void BuildParticleArray ()
 
void SetParticleSystem ()
 
- Protected Attributes inherited from Volumetric
float ALPHA_THRESHOLD = 0.05f
 
bool raise = false
 
float ALPHA_FACTOR = 7f
 
float[,,] density
 
ParticleSystem.Particle[] points
 
List< ParticleSystem.Particle > dynPoints = new List<ParticleSystem.Particle>()
 
- Static Protected Attributes inherited from Volumetric
static Vector3 delta
 
static Vector3 origin = MoleculeModel.MinValue
 

Detailed Description

Definition at line 6 of file VolumetricDepth.cs.

Member Function Documentation

override void VolumetricDepth.CreatePoints ( )
virtual

Creates the points for this particle system.

More precisely, it fills the dynamic list called dynPoints with particles of the right color, transparency and position. This list is raw, i.e. it contains one particle for each point of the grid. Therefore, it is typically very large.

Implements Volumetric.

Definition at line 48 of file VolumetricDepth.cs.

References Volumetric.ALPHA_FACTOR, Volumetric.ALPHA_THRESHOLD, Volumetric.delta, Volumetric.density, Volumetric.dynPoints, and Volumetric.origin.

override void VolumetricDepth.Init ( )
virtual

Initializes this instance.

To be called whenever you wish to create a particle system for volumetric rendering.

Implements Volumetric.

Definition at line 14 of file VolumetricDepth.cs.

References ReadDX._grid, Volumetric.delta, Volumetric.density, ReadDX.GetDelta(), ReadDX.GetOrigin(), Volumetric.origin, ElectrostaticManager.readdx, and Volumetric.SetParticleSystem().

Referenced by AdvancedOptionsOldGUI.AdvOptions().

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Member Data Documentation

float VolumetricDepth.depthAmplitude
private

Definition at line 9 of file VolumetricDepth.cs.

float VolumetricDepth.minDepth = float.MaxValue
private

Definition at line 8 of file VolumetricDepth.cs.

ReadDX VolumetricDepth.readDx
private

Definition at line 11 of file VolumetricDepth.cs.


The documentation for this class was generated from the following file: