◆ Clean()
override void UMol.UnityMolHbondManager.Clean |
( |
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virtual |
◆ DeHighlightRepresentation()
override void UMol.UnityMolHbondManager.DeHighlightRepresentation |
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virtual |
◆ DisableRenderers()
override void UMol.UnityMolHbondManager.DisableRenderers |
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virtual |
◆ EnableRenderers()
override void UMol.UnityMolHbondManager.EnableRenderers |
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virtual |
◆ HighlightRepresentation()
override void UMol.UnityMolHbondManager.HighlightRepresentation |
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virtual |
◆ Init()
◆ RemoveForAtom()
void UMol.UnityMolHbondManager.RemoveForAtom |
( |
UnityMolAtom |
atom | ) |
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◆ ResetColor()
override void UMol.UnityMolHbondManager.ResetColor |
( |
UnityMolAtom |
atom | ) |
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virtual |
◆ ResetColors()
override void UMol.UnityMolHbondManager.ResetColors |
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| ) |
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virtual |
◆ ResetSize()
override void UMol.UnityMolHbondManager.ResetSize |
( |
UnityMolAtom |
atom | ) |
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virtual |
◆ ResetSizes()
override void UMol.UnityMolHbondManager.ResetSizes |
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virtual |
◆ SetColor() [1/2]
override void UMol.UnityMolHbondManager.SetColor |
( |
Color |
col, |
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UnityMolSelection |
sele |
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) |
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virtual |
◆ SetColor() [2/2]
override void UMol.UnityMolHbondManager.SetColor |
( |
Color |
col, |
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UnityMolAtom |
a |
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) |
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virtual |
◆ SetColors() [1/2]
override void UMol.UnityMolHbondManager.SetColors |
( |
Color |
col, |
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List< UnityMolAtom > |
atoms |
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) |
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virtual |
◆ SetColors() [2/2]
override void UMol.UnityMolHbondManager.SetColors |
( |
List< Color > |
cols, |
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List< UnityMolAtom > |
atoms |
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) |
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virtual |
◆ SetDistanceCueing()
override void UMol.UnityMolHbondManager.SetDistanceCueing |
( |
float |
distCueingValue | ) |
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virtual |
◆ SetMetal()
override void UMol.UnityMolHbondManager.SetMetal |
( |
float |
val | ) |
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virtual |
◆ SetSize()
override void UMol.UnityMolHbondManager.SetSize |
( |
UnityMolAtom |
atom, |
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float |
size |
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) |
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virtual |
◆ SetSizes() [1/2]
override void UMol.UnityMolHbondManager.SetSizes |
( |
List< UnityMolAtom > |
atoms, |
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List< float > |
sizes |
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) |
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virtual |
◆ SetSizes() [2/2]
override void UMol.UnityMolHbondManager.SetSizes |
( |
List< UnityMolAtom > |
atoms, |
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float |
size |
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) |
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virtual |
◆ SetSmoothness()
override void UMol.UnityMolHbondManager.SetSmoothness |
( |
float |
val | ) |
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virtual |
◆ ShowAtom()
override void UMol.UnityMolHbondManager.ShowAtom |
( |
UnityMolAtom |
atom, |
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|
bool |
show |
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) |
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virtual |
◆ ShowBackbone()
override void UMol.UnityMolHbondManager.ShowBackbone |
( |
bool |
show | ) |
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virtual |
◆ ShowHydrogens()
override void UMol.UnityMolHbondManager.ShowHydrogens |
( |
bool |
show | ) |
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virtual |
◆ ShowShadows()
override void UMol.UnityMolHbondManager.ShowShadows |
( |
bool |
show | ) |
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virtual |
◆ ShowSideChains()
override void UMol.UnityMolHbondManager.ShowSideChains |
( |
bool |
show | ) |
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virtual |
◆ updateWithModel()
override void UMol.UnityMolHbondManager.updateWithModel |
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| ) |
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virtual |
◆ updateWithTrajectory()
override void UMol.UnityMolHbondManager.updateWithTrajectory |
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| ) |
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virtual |
◆ atomToGo
Dictionary<UnityMolAtom, List<GameObject> > UMol.UnityMolHbondManager.atomToGo |
◆ meshesGO
List<GameObject> UMol.UnityMolHbondManager.meshesGO |
The documentation for this class was generated from the following file: