◆ Clean()
override void UMol.UnityMolBondLineManager.Clean |
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◆ DeHighlightRepresentation()
override void UMol.UnityMolBondLineManager.DeHighlightRepresentation |
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virtual |
◆ DisableRenderers()
override void UMol.UnityMolBondLineManager.DisableRenderers |
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virtual |
◆ EnableRenderers()
override void UMol.UnityMolBondLineManager.EnableRenderers |
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◆ HighlightRepresentation()
override void UMol.UnityMolBondLineManager.HighlightRepresentation |
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virtual |
◆ Init()
◆ ResetColor()
override void UMol.UnityMolBondLineManager.ResetColor |
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UnityMolAtom |
atom | ) |
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virtual |
◆ ResetColors()
override void UMol.UnityMolBondLineManager.ResetColors |
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virtual |
◆ ResetSize()
override void UMol.UnityMolBondLineManager.ResetSize |
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UnityMolAtom |
atom | ) |
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virtual |
◆ ResetSizes()
override void UMol.UnityMolBondLineManager.ResetSizes |
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◆ SetColor() [1/2]
override void UMol.UnityMolBondLineManager.SetColor |
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Color |
col, |
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UnityMolSelection |
sele |
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) |
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virtual |
◆ SetColor() [2/2]
override void UMol.UnityMolBondLineManager.SetColor |
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Color |
col, |
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UnityMolAtom |
a |
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) |
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virtual |
◆ SetColors() [1/2]
override void UMol.UnityMolBondLineManager.SetColors |
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Color |
col, |
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List< UnityMolAtom > |
atoms |
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) |
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virtual |
◆ SetColors() [2/2]
override void UMol.UnityMolBondLineManager.SetColors |
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List< Color > |
cols, |
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List< UnityMolAtom > |
atoms |
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) |
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virtual |
◆ SetDistanceCueing()
override void UMol.UnityMolBondLineManager.SetDistanceCueing |
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float |
distCueingValue | ) |
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virtual |
◆ SetMetal()
override void UMol.UnityMolBondLineManager.SetMetal |
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float |
val | ) |
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virtual |
◆ SetSize()
override void UMol.UnityMolBondLineManager.SetSize |
( |
UnityMolAtom |
atom, |
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float |
size |
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) |
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virtual |
◆ SetSizes() [1/2]
override void UMol.UnityMolBondLineManager.SetSizes |
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List< UnityMolAtom > |
atoms, |
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List< float > |
sizes |
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) |
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virtual |
◆ SetSizes() [2/2]
override void UMol.UnityMolBondLineManager.SetSizes |
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List< UnityMolAtom > |
atoms, |
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float |
size |
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) |
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virtual |
◆ SetSmoothness()
override void UMol.UnityMolBondLineManager.SetSmoothness |
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float |
val | ) |
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virtual |
◆ SetWidth()
void UMol.UnityMolBondLineManager.SetWidth |
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float |
newWidth | ) |
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◆ ShowAtom()
override void UMol.UnityMolBondLineManager.ShowAtom |
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UnityMolAtom |
atom, |
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bool |
show |
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) |
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virtual |
◆ ShowAtoms()
void UMol.UnityMolBondLineManager.ShowAtoms |
( |
HashSet< UnityMolAtom > |
atoms, |
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bool |
show |
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) |
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◆ ShowBackbone()
override void UMol.UnityMolBondLineManager.ShowBackbone |
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bool |
show | ) |
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virtual |
◆ ShowHydrogens()
override void UMol.UnityMolBondLineManager.ShowHydrogens |
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bool |
show | ) |
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virtual |
◆ ShowShadows()
override void UMol.UnityMolBondLineManager.ShowShadows |
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bool |
show | ) |
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virtual |
◆ ShowSideChains()
override void UMol.UnityMolBondLineManager.ShowSideChains |
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bool |
show | ) |
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virtual |
◆ updateWithModel()
override void UMol.UnityMolBondLineManager.updateWithModel |
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virtual |
◆ updateWithTrajectory()
override void UMol.UnityMolBondLineManager.updateWithTrajectory |
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virtual |
◆ atomToMeshVertex
Dictionary<UnityMolAtom, List<int> > UMol.UnityMolBondLineManager.atomToMeshVertex |
◆ curMesh
Mesh UMol.UnityMolBondLineManager.curMesh |
◆ meshGO
GameObject UMol.UnityMolBondLineManager.meshGO |
The documentation for this class was generated from the following file: