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static string | Truncate (string value, int maxLength) |
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◆ centerViewSelection()
void UMol.UIManager.centerViewSelection |
( |
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◆ centerViewStructure()
void UMol.UIManager.centerViewStructure |
( |
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◆ changeIPD()
void UMol.UIManager.changeIPD |
( |
Slider |
s | ) |
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◆ changeScale()
void UMol.UIManager.changeScale |
( |
Slider |
s | ) |
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◆ clearAnnotations()
void UMol.UIManager.clearAnnotations |
( |
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◆ clearDrawings()
void UMol.UIManager.clearDrawings |
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◆ createGlobalSelection()
void UMol.UIManager.createGlobalSelection |
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◆ createSelection()
void UMol.UIManager.createSelection |
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◆ fetch()
IEnumerator UMol.UIManager.fetch |
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string |
t | ) |
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◆ filterHbondsNotInterface()
Returns a new UnityMolBonds with only bonds that are not both ligand or both protein
◆ getSurfMethodInSelection()
SurfMethod UMol.UIManager.getSurfMethodInSelection |
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string |
selName | ) |
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◆ loadBrowser()
void UMol.UIManager.loadBrowser |
( |
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◆ loadStateFromPythonScript()
void UMol.UIManager.loadStateFromPythonScript |
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◆ saveStateAsPythonScript()
void UMol.UIManager.saveStateAsPythonScript |
( |
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◆ selectActiveSite()
◆ selectActiveSiteAndLigand()
◆ setIPD()
void UMol.UIManager.setIPD |
( |
float |
v | ) |
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◆ setIPDZero()
void UMol.UIManager.setIPDZero |
( |
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◆ showHbondInterface()
void UMol.UIManager.showHbondInterface |
( |
string |
structureName | ) |
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◆ showHideBB()
void UMol.UIManager.showHideBB |
( |
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◆ showHideH()
void UMol.UIManager.showHideH |
( |
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◆ showHideSC()
void UMol.UIManager.showHideSC |
( |
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◆ switch3DStereo()
void UMol.UIManager.switch3DStereo |
( |
Toggle |
t | ) |
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◆ switchDockingMode()
void UMol.UIManager.switchDockingMode |
( |
| ) |
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◆ switchDrawMode()
void UMol.UIManager.switchDrawMode |
( |
Text |
t | ) |
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◆ switchRoomMode()
void UMol.UIManager.switchRoomMode |
( |
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◆ switchSeqViewer()
void UMol.UIManager.switchSeqViewer |
( |
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◆ Truncate()
static string UMol.UIManager.Truncate |
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string |
value, |
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int |
maxLength |
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) |
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static |
◆ undo()
void UMol.UIManager.undo |
( |
| ) |
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◆ updateSelectionUI()
void UMol.UIManager.updateSelectionUI |
( |
| ) |
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◆ updateTextIPD()
void UMol.UIManager.updateTextIPD |
( |
Text |
t | ) |
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◆ wrapperFetch()
void UMol.UIManager.wrapperFetch |
( |
Text |
t | ) |
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◆ floor
GameObject UMol.UIManager.floor |
◆ globalSelectionsUITransform
Transform UMol.UIManager.globalSelectionsUITransform |
◆ inFPDB
InputField UMol.UIManager.inFPDB |
◆ IPD
float UMol.UIManager.IPD = 0.063f |
◆ loadedMolLabel
Text UMol.UIManager.loadedMolLabel |
◆ loadedMolUITransform
Transform UMol.UIManager.loadedMolUITransform |
◆ offsetIPD
float UMol.UIManager.offsetIPD = 0.024f |
◆ room
GameObject UMol.UIManager.room |
◆ selectionsUITransform
Transform UMol.UIManager.selectionsUITransform |
◆ selectionToUIObject
Dictionary<string, GameObject> UMol.UIManager.selectionToUIObject = new Dictionary<string, GameObject>() |
◆ seqUIGo
GameObject UMol.UIManager.seqUIGo |
◆ seqViewer
bool UMol.UIManager.seqViewer = false |
◆ structureNameToUIObject
Dictionary<string, GameObject> UMol.UIManager.structureNameToUIObject = new Dictionary<string, GameObject>() |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/UI/UIManager.cs