|
| static string | Truncate (string value, int maxLength) |
| |
◆ centerViewSelection()
| void UMol.UIManager.centerViewSelection |
( |
| ) |
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◆ centerViewStructure()
| void UMol.UIManager.centerViewStructure |
( |
| ) |
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◆ changeIPD()
| void UMol.UIManager.changeIPD |
( |
Slider |
s | ) |
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◆ changeScale()
| void UMol.UIManager.changeScale |
( |
Slider |
s | ) |
|
◆ clearAnnotations()
| void UMol.UIManager.clearAnnotations |
( |
| ) |
|
◆ clearDrawings()
| void UMol.UIManager.clearDrawings |
( |
| ) |
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◆ createGlobalSelection()
| void UMol.UIManager.createGlobalSelection |
( |
| ) |
|
◆ createSelection()
| void UMol.UIManager.createSelection |
( |
| ) |
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◆ fetch()
| IEnumerator UMol.UIManager.fetch |
( |
string |
t | ) |
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◆ filterHbondsNotInterface()
Returns a new UnityMolBonds with only bonds that are not both ligand or both protein
◆ getSurfMethodInSelection()
| SurfMethod UMol.UIManager.getSurfMethodInSelection |
( |
string |
selName | ) |
|
◆ loadBrowser()
| void UMol.UIManager.loadBrowser |
( |
| ) |
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◆ loadStateFromPythonScript()
| void UMol.UIManager.loadStateFromPythonScript |
( |
| ) |
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◆ saveStateAsPythonScript()
| void UMol.UIManager.saveStateAsPythonScript |
( |
| ) |
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◆ selectActiveSite()
◆ selectActiveSiteAndLigand()
◆ setIPD()
| void UMol.UIManager.setIPD |
( |
float |
v | ) |
|
◆ setIPDZero()
| void UMol.UIManager.setIPDZero |
( |
| ) |
|
◆ showHbondInterface()
| void UMol.UIManager.showHbondInterface |
( |
string |
structureName | ) |
|
◆ showHideBB()
| void UMol.UIManager.showHideBB |
( |
| ) |
|
◆ showHideH()
| void UMol.UIManager.showHideH |
( |
| ) |
|
◆ showHideSC()
| void UMol.UIManager.showHideSC |
( |
| ) |
|
◆ switch3DStereo()
| void UMol.UIManager.switch3DStereo |
( |
Toggle |
t | ) |
|
◆ switchDockingMode()
| void UMol.UIManager.switchDockingMode |
( |
| ) |
|
◆ switchDrawMode()
| void UMol.UIManager.switchDrawMode |
( |
Text |
t | ) |
|
◆ switchRoomMode()
| void UMol.UIManager.switchRoomMode |
( |
| ) |
|
◆ switchSeqViewer()
| void UMol.UIManager.switchSeqViewer |
( |
| ) |
|
◆ Truncate()
| static string UMol.UIManager.Truncate |
( |
string |
value, |
|
|
int |
maxLength |
|
) |
| |
|
static |
◆ undo()
| void UMol.UIManager.undo |
( |
| ) |
|
◆ updateSelectionUI()
| void UMol.UIManager.updateSelectionUI |
( |
| ) |
|
◆ updateTextIPD()
| void UMol.UIManager.updateTextIPD |
( |
Text |
t | ) |
|
◆ wrapperFetch()
| void UMol.UIManager.wrapperFetch |
( |
Text |
t | ) |
|
◆ floor
| GameObject UMol.UIManager.floor |
◆ globalSelectionsUITransform
| Transform UMol.UIManager.globalSelectionsUITransform |
◆ inFPDB
| InputField UMol.UIManager.inFPDB |
◆ IPD
| float UMol.UIManager.IPD = 0.063f |
◆ loadedMolLabel
| Text UMol.UIManager.loadedMolLabel |
◆ loadedMolUITransform
| Transform UMol.UIManager.loadedMolUITransform |
◆ offsetIPD
| float UMol.UIManager.offsetIPD = 0.024f |
◆ room
| GameObject UMol.UIManager.room |
◆ selectionsUITransform
| Transform UMol.UIManager.selectionsUITransform |
◆ selectionToUIObject
| Dictionary<string, GameObject> UMol.UIManager.selectionToUIObject = new Dictionary<string, GameObject>() |
◆ seqUIGo
| GameObject UMol.UIManager.seqUIGo |
◆ seqViewer
| bool UMol.UIManager.seqViewer = false |
◆ structureNameToUIObject
| Dictionary<string, GameObject> UMol.UIManager.structureNameToUIObject = new Dictionary<string, GameObject>() |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/UI/UIManager.cs