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| DXSurfaceRepresentation (string structName, UnityMolSelection sel, DXReader dx, float iso) |
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override void | recompute () |
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virtual List< UnityMolSelection > | cutSelection (UnityMolSelection sele) |
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virtual void | Clear () |
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virtual int [] | computeNearestVertexPerAtom (GameObject gomesh, UnityMolSelection sele, bool removeHETWater=true) |
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virtual Dictionary< UnityMolAtom, List< int > > | computeNearestVertexPerAtomCustom (GameObject gomesh, UnityMolSelection sele) |
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virtual void | addToDicCorres (UnityMolAtom a, int i) |
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virtual void | addToDicCorres (UnityMolAtom a, int i, Dictionary< UnityMolAtom, List< int >> customDic) |
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void | getMeshColors () |
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void | restoreColorsPerAtom () |
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| AtomRepresentation (UnityMolSelection sel) |
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| AtomRepresentation () |
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◆ DXSurfaceRepresentation()
◆ recompute()
override void UMol.DXSurfaceRepresentation.recompute |
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◆ isoValue
float UMol.DXSurfaceRepresentation.isoValue = 0.0f |
The documentation for this class was generated from the following file: