◆ computeRaycastSpheres()
static int UMol.CustomRaycast.computeRaycastSpheres |
( |
float [] |
positions, |
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float [] |
radii, |
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int |
N, |
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float [] |
ori, |
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float [] |
dir |
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) |
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◆ computeRaycastSpheresCSharp()
int UMol.CustomRaycast.computeRaycastSpheresCSharp |
( |
float [] |
positions, |
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float [] |
radii, |
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int |
N, |
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Vector3 |
ori, |
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Vector3 |
dir |
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) |
| |
◆ customRaycastAtomCPP()
◆ allAtoms
◆ allFPositions
float [] UMol.CustomRaycast.allFPositions |
◆ allRadii
float [] UMol.CustomRaycast.allRadii |
◆ allTransforms
Transform [] UMol.CustomRaycast.allTransforms |
◆ needsFullUpdate
bool UMol.CustomRaycast.needsFullUpdate = true |
◆ needsUpdatePos
bool UMol.CustomRaycast.needsUpdatePos = false |
◆ needsUpdateRadii
bool UMol.CustomRaycast.needsUpdateRadii = false |
The documentation for this class was generated from the following file: