◆ ForceField()
ForceFields.ForceField.ForceField |
( |
string |
name | ) |
|
◆ AddAtomType()
void ForceFields.ForceField.AddAtomType |
( |
FFAtomType |
anAtomType | ) |
|
◆ AddResidue()
void ForceFields.ForceField.AddResidue |
( |
FFResidue |
aResidue | ) |
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◆ ContainsAtomType() [1/2]
bool ForceFields.ForceField.ContainsAtomType |
( |
FFAtomType |
anAtomType | ) |
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◆ ContainsAtomType() [2/2]
bool ForceFields.ForceField.ContainsAtomType |
( |
string |
atomTypeName | ) |
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◆ ContainsResidue() [1/2]
bool ForceFields.ForceField.ContainsResidue |
( |
FFResidue |
aResidue | ) |
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◆ ContainsResidue() [2/2]
bool ForceFields.ForceField.ContainsResidue |
( |
string |
resName | ) |
|
◆ GetAtomType()
FFAtomType ForceFields.ForceField.GetAtomType |
( |
string |
atomTypeName | ) |
|
◆ GetResidue()
FFResidue ForceFields.ForceField.GetResidue |
( |
string |
resName | ) |
|
◆ ToString()
override String ForceFields.ForceField.ToString |
( |
| ) |
|
◆ name
string ForceFields.ForceField.name |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/ForceFields/ForceFields.cs