Class FFResidue Container for residue definitions in a force field. Subclass if you need to add more detailed info.
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Class FFResidue Container for residue definitions in a force field. Subclass if you need to add more detailed info.
◆ FFResidue()
ForceFields.FFResidue.FFResidue |
( |
string |
name | ) |
|
◆ AddAtom()
void ForceFields.FFResidue.AddAtom |
( |
FFAtom |
newAtom | ) |
|
◆ ContainsAtom() [1/2]
bool ForceFields.FFResidue.ContainsAtom |
( |
FFAtom |
anAtom | ) |
|
◆ ContainsAtom() [2/2]
bool ForceFields.FFResidue.ContainsAtom |
( |
string |
atomName | ) |
|
◆ GetAtom()
FFAtom ForceFields.FFResidue.GetAtom |
( |
string |
atomName | ) |
|
◆ ToString()
override String ForceFields.FFResidue.ToString |
( |
| ) |
|
◆ atoms
Dictionary<string, FFAtom> ForceFields.FFResidue.atoms = new Dictionary<string, FFAtom>() |
◆ name
string ForceFields.FFResidue.name |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/ForceFields/ForceFields.cs