UnityMol  0.9.6-875
UnityMol viewer / In developement
Splitting Class Reference

Public Member Functions

List< Mesh > Split (MeshData mData)
 

Private Member Functions

void FillMesh ()
 

Private Attributes

int[] triangles
 
Vector3[] vertices
 
Vector3[] normals
 
Color32[] colors
 
int currentIndex
 
List< Mesh > meshes
 
int lastIndex
 

Static Private Attributes

static int vertexLimit = 65000
 

Detailed Description

Definition at line 5 of file Splitting.cs.

Member Function Documentation

void Splitting.FillMesh ( )
private

Definition at line 50 of file Splitting.cs.

References currentIndex.

Referenced by Split().

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List<Mesh> Splitting.Split ( MeshData  mData)

Definition at line 15 of file Splitting.cs.

References MeshData.colors, colors, FillMesh(), UI.UIData.isGLIC, meshes, MeshData.normals, normals, MeshData.triangles, triangles, MeshData.vertices, and vertices.

Referenced by GenerateMesh.CreateSurfaceObjects(), and PostProcessing.GenerateMeshes().

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Member Data Documentation

Color32 [] Splitting.colors
private

Definition at line 10 of file Splitting.cs.

Referenced by Split().

int Splitting.currentIndex
private

Definition at line 11 of file Splitting.cs.

Referenced by FillMesh().

int Splitting.lastIndex
private

Definition at line 13 of file Splitting.cs.

List<Mesh> Splitting.meshes
private

Definition at line 12 of file Splitting.cs.

Referenced by Split().

Vector3 [] Splitting.normals
private

Definition at line 9 of file Splitting.cs.

Referenced by Split().

int [] Splitting.triangles
private

Definition at line 7 of file Splitting.cs.

Referenced by Split().

int Splitting.vertexLimit = 65000
staticprivate

Definition at line 6 of file Splitting.cs.

Vector3 [] Splitting.vertices
private

Definition at line 8 of file Splitting.cs.

Referenced by Split().


The documentation for this class was generated from the following file: