static Material UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.CreateMaterial |
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Shader |
shader | ) |
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void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.CreateMaterials |
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static void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.DestroyMaterial |
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Material |
mat | ) |
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staticprivate |
void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.OnDisable |
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private |
void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.OnEnable |
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private |
void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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) |
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private |
void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.Start |
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int UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_Blur = 2 |
int UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_Downsampling = 2 |
float UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_MinZ = 0.01f |
float UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_OcclusionAttenuation = 1.0f |
float UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_OcclusionIntensity = 1.5f |
float UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_Radius = 0.4f |
Texture2D UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_RandomTexture |
Material UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_SSAOMaterial |
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Shader UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_SSAOShader |
bool UnityStandardAssets.ImageEffects.ScreenSpaceAmbientOcclusion.m_Supported |
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private |
The documentation for this class was generated from the following file: