Definition at line 80 of file UnitySocket.cs.
SocketConnect.UnitySocket.UnitySocket.UnitySocket |
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static int SocketConnect.UnitySocket.UnitySocket.ReceiveInt |
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static long SocketConnect.UnitySocket.UnitySocket.ReceiveLong |
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static short SocketConnect.UnitySocket.UnitySocket.ReceiveShort |
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static string SocketConnect.UnitySocket.UnitySocket.ReceiveString |
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int |
length | ) |
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static void SocketConnect.UnitySocket.UnitySocket.Send |
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short |
data | ) |
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static void SocketConnect.UnitySocket.UnitySocket.Send |
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long |
data | ) |
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static void SocketConnect.UnitySocket.UnitySocket.Send |
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int |
data | ) |
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static void SocketConnect.UnitySocket.UnitySocket.Send |
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string |
data | ) |
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static void SocketConnect.UnitySocket.UnitySocket.SocketConnection |
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string |
LocalIP, |
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int |
LocalPort |
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Socket SocketConnect.UnitySocket.UnitySocket.mSocket = null |
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static |
The documentation for this class was generated from the following file: